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Lauren Eutsler; Christopher Sean Long – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality is a rapidly growing technological innovation that continues to garner attention for use in education. This self-study of two teacher educators spans immersive head-mounted virtual reality implementation from 2014-2023 with middle-grades students, preservice teachers, and adult learners. Empirical data sources include learner…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Middle School Students
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Hsu, Hui-Ching Kayla – Journal of Educational Technology Systems, 2020
The rise of online courses has created an ongoing demand for instructional designers in higher education. Collaboration between faculty and instructional designers in developing online engineering courses has therefore increased. Potential challenges during the collaboration can be addressed when faculty and instructional designers have a mutual…
Descriptors: Online Courses, Instructional Design, Engineering Education, College Faculty
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Hagan, Heather N.; Fegely, Alex G.; Warriner, George H., III – Social Studies and the Young Learner, 2020
In this article, we discuss how virtual reality (VR) can be used to provide learning experiences across time and space. After a brief introduction to VR technology, we discuss how VR can be used as a part of College, Career, and Civic Life (C3) inquiry in your elementary classroom, including management, materials, instructional considerations, and…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Education
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Keengwe, Jared, Ed. – IGI Global, 2019
To meet the dynamic academic demands of twenty-first century digital learners, many institutions of higher learning are offering more online classes than ever before that are accessible to both traditional and non-traditional learners. As such, a growing demand for online courses implies that participating institutions provide faculty with…
Descriptors: Online Courses, Higher Education, College Faculty, Faculty Development
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Karchmer-Klein, Rachel, Ed.; Pytash, Kristine E., Ed. – IGI Global, 2020
Online education has become a prevalent means of program and course delivery, especially within teacher education programs. However, the lack of preparation in online design is concerning, especially in the field of teacher education where the focus is preparing preservice and practicing teachers to implement effective, evidence-based…
Descriptors: Literacy Education, Electronic Publishing, Practicums, Reflective Teaching
Cleveland-Innes, Martha – Commonwealth of Learning, 2018
The Guide to Blended Learning is an introduction using technology and distance education teaching strategies with traditional, face-to-face classroom activities. This Guide has been designed to assist teachers adopt blended learning strategies through a step-by-step approach taking constructivist and design-based approach and reflecting on…
Descriptors: Blended Learning, Technology Uses in Education, Distance Education, Educational Benefits
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Pineteh, Ernest A. – British Journal of Educational Technology, 2012
This paper examines the use of virtual interactions in a Communication class at Cape Peninsula University of Technology (CPUT)-South Africa. It demonstrates how synthesising virtual and other computer-assisted exercises as well as traditional classroom-based activities can enhance the teaching and learning of communication concepts. The paper is…
Descriptors: Foreign Countries, Computer Assisted Instruction, Student Diversity, Learning Processes
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Stoerger, Sharon – Journal of Distance Education, 2010
Education technology proponents argue that tech-savvy students want active learning opportunities that enable them to produce, as well as consume, content. Some educators have responded to this rhetoric by appropriating virtual worlds such as Second Life (SL) for teaching and learning. While SL rewards exploration and experimentation, the…
Descriptors: Active Learning, Educational Technology, Learner Controlled Instruction, Educational Strategies
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Bouck, Emily C.; Flanagan, Sara M. – Intervention in School and Clinic, 2010
Research on the positive impact of using concrete manipulatives in mathematics for students with high-incidence disabilities is clear. Maccini and Gagnon (2000) considered manipulatives to be a best practice in terms of educating students with high-incidence disabilities in mathematics. It would follow, then, that research on virtual manipulatives…
Descriptors: Incidence, Educational Technology, Special Education Teachers, Mathematics Instruction
Whitton, Nicola, Ed.; Moseley, Alex, Ed. – Routledge, Taylor & Francis Group, 2012
"Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only…
Descriptors: Learner Engagement, Electronic Learning, Educational Games, Theory Practice Relationship
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Gilbuena, Debra M.; Kirsch, F. Adam; Koretsky, Milo D. – Advances in Engineering Education, 2012
This paper is intended for engineering educators, high school curriculum designers, and high school teachers interested in integrating authentic, project-based learning experiences into their classes. These types of projects may appear complex, but have many advantages. We characterize the successful implementation of one such project, the…
Descriptors: Engineering Education, High Schools, Secondary School Curriculum, Secondary School Teachers
Madden, Andrew S.; Hochella, Michael F., Jr.; Glasson, George E.; Grady, Julie R.; Bank, Tracy L.; Green, Andre M.; Norris, Mary A.; Hurst, Andrew N.; Eriksson, Susan C. – National Science Teachers Association (NJ3), 2011
In a society where technology plays an ever-increasing role, students' ability to understand the underlying science and make smart social and environmental decisions based on that knowledge is crucial. "Welcome to Nanoscience" helps biology, chemistry, and Earth science teachers introduce the revolutionary fields of nanoscience and nanotechnology…
Descriptors: Water, Investigations, Computer Simulation, Mineralogy
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Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
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O'Connor, Eileen A.; Sakshaug, Lynae E. – Journal of Educational Technology Systems, 2009
Second Life (SL) is a user-created virtual environment with possible merit for teaching and learning in higher education. In this article, two teacher educators reflect on their initial development in SL, considering the ways they worked within SL to meet their differing instructional needs and the ways they prepared students for these learning…
Descriptors: Higher Education, Virtual Classrooms, Teacher Educators, Teacher Education Programs
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Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
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