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Emily Marie Lovell – ProQuest LLC, 2021
The field of computer science has long been plagued by issues of diversity - in particular, attracting and retaining those historically marginalized in computing contexts. This is a great loss to the field, to the future of innovation, and to society. Perhaps most importantly, it is an incalculable loss to those populations excluded from pursuing…
Descriptors: Computer Science Education, Student Diversity, Higher Education, Instructional Design
C. Sean Burns; Jennifer Pusateri; Daniela K. DiGiacomo – Journal of Education for Library and Information Science, 2025
This paper presents a novel approach to designing an online, open-source course in systems librarianship, an area of librarianship that may be perceived as complex and intimidating because of the technologies involved. The course design focuses on making systems librarianship more approachable for library and information science students who may…
Descriptors: Library Science, Online Courses, Open Education, Instructional Design
Miah, Shah J.; Solomonides, Ian – Education and Information Technologies, 2021
Contemporary industry practices must be appropriately reflected in designing modern-day teaching and learning programmes. Existing studies are limited to systematic methodologies for accumulating contemporary practice requirements and using that data to inform the design of educational programmes, even though various, local approaches for doing so…
Descriptors: Graduate Students, Business Administration Education, Masters Programs, Instructional Design
Linder, Kathryn E.; Bruenjes, Linda S.; Smith, Sarah A. – New Directions for Teaching and Learning, 2017
This chapter discusses common tools and resources for building a hybrid course in a higher education setting and provides recommendations for best practices in Learning Management Systems and Open Educational Resources.
Descriptors: Blended Learning, Educational Resources, Educational Technology, Instructional Design
García-López, Ramona-Imelda; Salazar, Omar Cuevas; Ramírez-Montoya, María-Soledad; Tenorio-Sepúlveda, Gloria-Concepción – International Education Studies, 2017
The purpose of this study is to evaluate the achievement of competencies for production, search, diffusion and open educational resources through a Massive Open Online Course (MOOC). The development of this project required the participation of 10 institutions of higher education in Mexico*, as well as financial support from the National System of…
Descriptors: Educational Resources, Open Source Technology, Minimum Competencies, Online Courses
DeWaard, Helen; Chavhan, Rekha – Journal of Teaching and Learning, 2020
This paper offers insight from an informal cross-cultural mentoring experience of course development in higher education framed by the UNESCO Chair on Open Technologies for Open Educational Resources and Open Learning project. The Open Education for a Better World is a tuition-free international online mentoring program established to unlock the…
Descriptors: Mentors, Higher Education, Open Educational Resources, Open Source Technology
Zirawaga, Victor Samuel; Olusanya, Adeleye Idowu; Maduku, Tinovimbanashe – Journal of Education and Practice, 2017
The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students' motivation and engagement, to enhance visual skills, to improve students' interaction and collaboration…
Descriptors: Educational Games, History Instruction, Program Implementation, Instructional Design
Arnab, Sylvester; Morini, Luca; Green, Kate; Masters, Alex; Bellamy-Woods, Tyrone – International Journal of Game-Based Learning, 2017
This paper discusses the first iteration of Game Changers Programme hosted by Coventry University's Disruptive Media Learning Lab (DMLL), an open game design initiative. The Programme had the goal of facilitating new models of teaching and learning, new practices in cross-faculty learning/ collaboration to make game design and development more…
Descriptors: Foreign Countries, Universities, Educational Games, Instructional Design
Hollett, Ty; Kalir, Jeremiah H. – TechTrends: Linking Research and Practice to Improve Learning, 2017
In this article, we analyze the production of learner-generated playgrids. Playgrids are produced when learners knit together social media tools to participate across settings and scales, accomplish their goals, pursue interests, and make their learning more enjoyable and personally meaningful. Through case study methodology we examine how two…
Descriptors: Social Media, Electronic Learning, Concept Mapping, Play
Borstler, Jurgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2016
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element...to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Psychological Patterns
Cross, Simon; Whitelock, Denise – Interactive Learning Environments, 2017
The new pedagogical opportunities that massive open online course (MOOC) learning environments offer for the teaching of fee-paying students on university-accredited courses are of growing interest to educators. This paper presents a case study from a postgraduate-taught course at the Open University, UK, where a MOOC performed the dual role of a…
Descriptors: Foreign Countries, Open Universities, Fees, Student Attitudes
Gilfoil, David M.; Focht, Jeffrey W. – American Journal of Business Education, 2015
Value-based delivery of healthcare has been discussed in the literature for almost a decade. The concept focuses on the patient and defines value as the improvement of patient outcomes divided by healthcare costs. Further refinements, called the Triple Aim model, focus on improving patient outcomes, reducing treatment costs, and improving patient…
Descriptors: Delivery Systems, Open Education, Open Source Technology, Online Courses
Börstler, Jürgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2015
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element … to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide students an opportunity to put their education into practice and prepare them for their professional careers. The aim of…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Teaching Methods
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
The authors present this interview with Joshua Kim, Director of Digital Learning Initiatives at the Dartmouth Center for the Advancement of Learning (DCAL). Dr. Kim leads Dartmouth College's efforts around online learning and digital innovation for teaching and learning. He is a well-known conference speaker and consultant in the area of…
Descriptors: Educational Technology, Interviews, Electronic Learning, Web Based Instruction
Pellas, Nikolaos; Boumpa, Anna – Journal of Educational Computing Research, 2016
A considerable interest in using three-dimensional multi-user virtual worlds for different educational disciplines has been widely observed. Despite the potential benefits of this technology, many questions still remain open, as far as the design of appropriate activities in well-defined instructional design frameworks and their effectiveness on…
Descriptors: Preservice Teachers, Language Teachers, Professional Continuing Education, Comparative Analysis