Publication Date
In 2025 | 9 |
Since 2024 | 55 |
Since 2021 (last 5 years) | 189 |
Since 2016 (last 10 years) | 441 |
Since 2006 (last 20 years) | 1526 |
Descriptor
Instructional Design | 2221 |
Teaching Methods | 686 |
Educational Technology | 668 |
Foreign Countries | 504 |
Computer Assisted Instruction | 408 |
Higher Education | 365 |
Instructional Effectiveness | 358 |
Electronic Learning | 347 |
Distance Education | 310 |
Online Courses | 281 |
Models | 244 |
More ▼ |
Source
Author
Schwier, Richard A. | 7 |
Koper, Rob | 6 |
Cates, Ward Mitchell | 5 |
Hedberg, John G. | 5 |
Hokanson, Brad | 5 |
Huang, Yueh-Min | 5 |
Hwang, Gwo-Jen | 5 |
Miller, Charles | 5 |
Paas, Fred | 5 |
Correia, Ana-Paula | 4 |
Doering, Aaron | 4 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 61 |
Practitioners | 37 |
Researchers | 26 |
Administrators | 14 |
Policymakers | 13 |
Students | 7 |
Parents | 2 |
Counselors | 1 |
Media Staff | 1 |
Location
Australia | 65 |
United Kingdom | 56 |
Canada | 47 |
China | 26 |
Netherlands | 23 |
Taiwan | 23 |
United States | 20 |
California | 16 |
Germany | 15 |
Sweden | 15 |
Singapore | 13 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 3 |
Meets WWC Standards with or without Reservations | 3 |
Does not meet standards | 2 |
Ronak R. Mohanty; Peter Selly; Lindsey Brenner; Shantanu Vyas; Cassidy R. Nelson; Jason B. Moats; Joseph L. Gabbard; Ranjana K. Mehta – IEEE Transactions on Learning Technologies, 2025
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public…
Descriptors: Technology Integration, Artificial Intelligence, Safety Education, Instructional Design
Palmer, Russ; Choi, Ikseon – Educational Technology Research and Development, 2023
The goal of this article is to propose a framework for understanding the nature of "how people construct problems" by interacting with situations and subsequently to offer implications for instructional design and future research. We propose that people must interactively frame the components of a situation in order to establish the…
Descriptors: Problem Solving, Epistemology, Models, Cognitive Processes
Rikke Toft Nørgård; Kim Holflod – International Journal of Educational Technology in Higher Education, 2024
This article argues for exploring, connecting, and applying utopian imagination, speculative design, and planetary thinking as a way forward for higher education to reimagine and move towards more hopeful planetary futures. It examines hopepunk and solarpunk perspectives on possible futures to propose a design agenda for rewidening and rewilding…
Descriptors: Higher Education, Futures (of Society), Educational Technology, Imagination
McCreary, Michael – To Improve the Academy, 2022
If the challenges of teaching and learning do not amount to simple empirical questions about effective pedagogical strategies but are instead complex "wicked problems" that may be impossible to solve, where does that leave the practice of backward design? Drawing on the intellectual history of instructional design, I argue that the use…
Descriptors: Instructional Design, Behavioral Objectives, Teaching Methods, Educational Strategies
Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon – Technology, Knowledge and Learning, 2023
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper,…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Game Based Learning
Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
William Billingsley – Science & Education, 2025
This article explores the epistemological trade-offs that practical and technology design fields make by exploring past philosophical discussions of design, practitioner research, and pragmatism. It argues that as technologists apply Artificial Intelligence (AI) and machine learning (ML) to more domains, the technology brings this same set of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
Charles M. Reigeluth; Peter C. Honebein – Educational Technology Research and Development, 2024
Since 1983, the Instructional Theory Framework (ITF) (and its subsequent improvements) has guided instructional designers and researchers in designing and developing useful learner experiences (LX). For the past 40 years, the ITF was laser-focused on the selection of instructional methods, downplaying delivery methods (media) and management…
Descriptors: Teaching Methods, Media Literacy, Improvement, Validity
Herman, Kristin; Clark-Stallkamp, Rebecca – TechTrends: Linking Research and Practice to Improve Learning, 2022
Duoethnography is an emerging branch of autoethnography in which dialogic narratives help co-create meaning from lived experiences influenced by or reflected in larger social or cultural issues (Norris & Sawyer, 2012). This excerpt, from a larger duoethnography project, invites readers to join in a dialogue on the how, when, and who is…
Descriptors: Ethnography, Social Justice, Instructional Design, Personal Narratives
Jill E. Stefaniak; Stephanie L. Moore – Online Learning, 2024
Generative AI presents significant opportunities for instructional designers to create content and personalize online learning environments. Alongside its benefits, generative AI also poses ethical considerations and potential risks, such as perpetuating biases or disrupting the learning process. Navigating these complexities requires an approach…
Descriptors: Artificial Intelligence, Inclusion, Electronic Learning, Technology Uses in Education
Hiroaki Ogata; Changhao Liang; Yuko Toyokawa; Chia-Yu Hsu; Kohei Nakamura; Taisei Yamauchi; Brendan Flanagan; Yiling Dai; Kyosuke Takami; Izumi Horikoshi; Rwitajit Majumdar – Technology, Knowledge and Learning, 2024
This paper explores co-design in Japanese education for deploying data-driven educational technology and practice. Although there is a growing emphasis on data to inform educational decision-making and personalize learning experiences, challenges such as data interoperability and inconsistency with teaching goals prevent practitioners from…
Descriptors: Educational Technology, Instructional Design, Cooperation, Data Use
Sofia Tancredi; Dor Abrahamson – Educational Psychology Review, 2024
Peripheral sensorimotor stimming activity, such as rocking and fidgeting, is widely considered irrelevant to and even distracting from learning. In this critical-pedagogy conceptual paper, we argue that stimming is an intrinsic part of adaptive functioning, interaction, and cognitive dynamics. We submit that when cultural resources build from…
Descriptors: Perceptual Motor Learning, Child Behavior, Behavior Problems, Stimulation
Pournara, Craig; Adler, Jill – International Journal of Science and Mathematics Education, 2022
Despite compelling arguments for the importance of revisiting school mathematics in pre-service mathematics teacher education, there is little indication of how such revisiting might be done, particularly at secondary level. We argue that revisiting provides three key opportunities for learning: (1) additional time on the mathematics that…
Descriptors: Educational Opportunities, Preservice Teacher Education, Secondary School Mathematics, Instructional Design
Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
Sasha H. Engelmann – Journal of Geography in Higher Education, 2024
This article explores the teaching of atmosphere for undergraduate geography students. Though many scholars have observed an "atmospheric turn" in the discipline, teaching atmosphere in human geography has received less attention. To this end, the article examines the design and delivery of a "floating workshop" that engaged…
Descriptors: Teaching Methods, Undergraduate Students, Human Geography, Workshops