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López-Arcos, J. R.; Padilla-Zea, N.; Paderewski, P.; Gutiérrez, F. L. – International Journal of Web-Based Learning and Teaching Technologies, 2017
The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A good way to maintain motivation is to use a good story that is used as guiding thread with which to contextualize the other…
Descriptors: Instructional Design, Story Telling, Educational Games, Video Games
Davidovitch, Nitza; Yavich, Roman; Keller, Nelly – Journal of College Teaching & Learning, 2014
In the process of experiential learning, students acquire skills and values as the consequence of a direct experience. Experiential learning draws on senses, emotions, and cognition and appeals to learners' entire being. Such learning, by nature, enables the development of a variety of capabilities, such as planning, teamwork, coping with…
Descriptors: Experiential Learning, Lesson Plans, Instructional Design, Curriculum Development
Supramaniam, Mahadevan; Shanmugam, Bala – Online Submission, 2009
The purpose of this study was to examine the implementation flow and development of retail bank management simulation based training system which could provide a comprehensive knowledge about the operations and management of banks for the banking students. The prototype of a Retail banking simulation based training system was developed based on…
Descriptors: Banking, Client Server Architecture, Retailing, Instructional Design
Lahey, George F. – 1979
This study compared the effects of several presentation sequences on lesson performance to deterimine whether sequence has a significant effect on performance in computer-based instruction, and whether using the same sequence consistently is more effective than not being consistent. Thirty-six students from the Basic Electricity and Electronics…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Educational Strategies, Electronics
Witt, Catherine L.; Wager, Walter – Educational Technology, 1994
Compares the analysis, design, development, and evaluation of electronic performance support tools and systems to a traditional instructional systems design model. Topics discussed include indeterminate outcomes; rapid prototyping; front end analysis; intervention strategies; sequencing; user control; media selection; formative evaluation; and…
Descriptors: Comparative Analysis, Formative Evaluation, Instructional Design, Learner Controlled Instruction
Lee, Chien-Ching; Bopry, Jeannette; Hedberg, John – ALT-J: Research in Learning Technology, 2007
This study looks at a specific application of Ainsworth's conceptual framework for learning with multiple representations in the context of using multiple sequential graphic organizers that are student-generated for a process-writing task. Process writing refers to writing that consists of multiple drafts. It may be a process of re-writing without…
Descriptors: Feedback (Response), Concept Mapping, Writing Ability, Cognitive Processes
Brewer, Jeffrey; Harriger, Alka; Mendonca, John – Journal of Information Technology Education, 2006
A model curriculum, such as that developed by the ACM/SIGITE Curriculum Committee (2005), has two important functions. First, it provides a base structure for newly developing programs that can use it as a platform for articulating a curriculum. Second, it offers an existing curriculum framework that can be used for validation by existing…
Descriptors: Curriculum Development, Curriculum Design, Information Technology, Educational Environment
Workshop Study: A Modified Lesson Study Model for Analysis of Professional Development Opportunities
Rearden, Kristin T.; Taylor, P. Mark; Hopkins, Terri – Current Issues in Education, 2005
The steps of implementing, analyzing, refining, and re-implementing a lesson is referred to as "lesson study." These steps formed the basis of a "workshop study" model that can be used to analyze a professional development workshop for the purposes of tailoring the content, resources, and collaborative efforts to better meet the needs of the…
Descriptors: Workshops, Science Teachers, Professional Development, Mathematics Teachers