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Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education

Northrup, Pamela T.; Rasmussen, Karen – Computers in the Schools, 2001
Discusses the design of high quality Web-based online programs for higher education distance learning courses using the framework of grounded design. Uses an example of a graduate instructional technology course to focus on five areas of design decisions that best facilitate learning outcomes: psychological, pedagogical, technical, cultural, and…
Descriptors: Cultural Influences, Design Requirements, Distance Education, Educational Technology