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Olney, Andrew M.; Gilbert, Stephen B.; Rivers, Kelly – Grantee Submission, 2021
Cyberlearning technologies increasingly seek to offer personalized learning experiences via adaptive systems that customize pedagogy, content, feedback, pace, and tone according to the just-in-time needs of a learner. However, it is historically difficult to: (1) create these smart learning environments; (2) continuously improve them based on…
Descriptors: Educational Technology, Computer Assisted Instruction, Learning Analytics, Intelligent Tutoring Systems
Shute, Valerie J.; Smith, Ginny; Kuba, Renata; Dai, Chih-Pu; Rahimi, Seyedahmad; Liu, Zhichun; Almond, Russell – Grantee Submission, 2020
In honor of Jim Greer, we share our recent work--a design and development study of various learning supports embedded within the game "Physics Playground." This 2-dimensional computer game is designed to help students learn Newtonian physics and uses stealth assessment to measure, in real-time, their physics understanding. The game…
Descriptors: Physics, Educational Games, Computer Games, Science Education