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Showing 1 to 15 of 131 results Save | Export
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Alyssa P. Lawson; Richard E. Mayer – Journal of Educational Computing Research, 2024
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could…
Descriptors: Individual Differences, Executive Function, Multimedia Instruction, Attention Control
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Dai, Yun; Lin, Ziyan; Liu, Ang; Dai, Dan; Wang, Wenlan – Journal of Educational Computing Research, 2024
Artificial intelligence (AI) has emerged as a prominent topic in K-12 education recently. However, pedagogical design has remained a major challenge, especially among young learners. Guided by the Zone of Proximal Development theory and AI education research literature, this design-based study proposes an analogy-based pedagogical approach to…
Descriptors: Foreign Countries, Grade 6, Artificial Intelligence, Logical Thinking
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Xiaojing Weng; Huiyan Ye; Yun Dai; Oi-lam Ng – Journal of Educational Computing Research, 2024
A growing body of research is focusing on integrating artificial intelligence (AI) and computational thinking (CT) to enhance student learning outcomes. Many researchers have designed instructional activities to achieve various learning goals within this field. Despite the prevalence of studies focusing on instructional design and student learning…
Descriptors: Computation, Thinking Skills, Artificial Intelligence, Technology Integration
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Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
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Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2023
Reintroducing computer science (CS) education in K-12 schools to promote computational thinking (CT) has attracted significant attention among scholars and educators. Among the several essential components included in CS and CT education, program debugging is an indispensable skill. However, debugging teaching has often been overlooked in K-12…
Descriptors: Flipped Classroom, Error Correction, Elementary School Students, Programming
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Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
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Jiangyue Liu; Siran Li; Qianyan Dong – Journal of Educational Computing Research, 2024
The emergence of Generative Artificial Intelligence (GAI) has caused significant disruption to the traditional educational teaching ecosystem. GAI possesses remarkable capabilities in generating human-like text and boasts an extensive knowledge repository, thereby paving the way for potential collaboration with humans. However, current research on…
Descriptors: Artificial Intelligence, Learning Analytics, Computer Uses in Education, Instructional Design
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Berikan, Burcu; Özdemir, Selçuk – Journal of Educational Computing Research, 2020
This study aims to investigate problem-solving with dataset (PSWD) as a computational thinking learning implementation as reflected in academic publications. Specifically, the purpose is to specify the scope of PSWD, which overlaps with the data literacy, thinking with data, big data literacy, and data-based thinking concepts in the literature.…
Descriptors: Problem Solving, Data Analysis, Thinking Skills, Computation
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Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation
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Schroeder, Noah L.; Chiou, Erin K.; Siegle, Robert F.; Craig, Scotty D. – Journal of Educational Computing Research, 2023
Virtual humans are on-screen characters that are often embedded in learning technologies to deliver educational content. Little research has investigated how virtual humans can be used to correct common misconceptions. In this study, we explored how different types of narrative structures, refutation text and expository text, influence perceptions…
Descriptors: Robotics, Computer Simulation, Educational Technology, Error Correction
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Tan, Seng Chee; Wang, Xinghua; Li, Lu – Journal of Educational Computing Research, 2022
This study explored the development trajectory of shared epistemic agency in online collaborative learning through epistemic network analysis and lag sequential analysis. It was carried out in a postgraduate course with 14 in-service teachers. Drawing on the online discussion data from six sessions and the participants' academic scores, this study…
Descriptors: Cooperative Learning, Epistemology, Personal Autonomy, Online Courses
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Shin, Yoonhee; Song, Donggil – Journal of Educational Computing Research, 2022
This study explores the effect of self-regulated learning support on learners' cognitive load and problem-solving performance, considering cases from well-structured to ill-structured tasks in a computer programing course. Sixty-seven undergraduate students in a computer programing fundamentals course were randomly assigned into one of two groups:…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Problem Solving
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Kim, ChanMin; Yuan, Jiangmei; Kim, Dongho; Doshi, Prashant; Thai, Chi N.; Hill, Roger B.; Melias, Ernst – Journal of Educational Computing Research, 2019
We developed RoboSTEM, a portal for open educational resources for the use of robotics in teaching and learning, to help teachers learn how to design and implement lessons using robotics. In this article, the design and functionality of RoboSTEM and the theoretical foundations behind its design are described. Two usability testing studies are also…
Descriptors: Usability, Intervention, Technology Uses in Education, Robotics
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Chai, Ching Sing; Hwee Ling Koh, Joyce; Teo, Yiong Hwee – Journal of Educational Computing Research, 2019
This study proposed a new conceptualization of technological pedagogical content knowledge (TPACK) that focuses exclusively on the intersection of technology, pedagogy, and content specifically for selected dimensions of 21st century learning. In addition, teachers' design beliefs were investigated with the teachers' TPACK. Given the…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Preservice Teachers, Instructional Design
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Wang, Chung-Hsiang; Wu, Ko-Chiu; Tsau, Saiau-Yue – Journal of Educational Computing Research, 2019
The aim of this study was to design a digital game that imparts the concept of urban heat island effects to aid in environmental education. Within the play-time limits, gamers must be alert to signs of warning from the environment and keep the balance between economic growth and the temperature of the environment, so they can safely manage the…
Descriptors: Instructional Design, Educational Games, Marketing, Environmental Education
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