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Showing 1 to 15 of 131 results Save | Export
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Sean Hickey; Ana-Paula Correia – Journal of Educational Technology Systems, 2024
Evolving from its instructional design origins and directly related to contemporary learning experience design (LXD), learning design has emerged as a movement within the field of workplace learning and development that seeks to shift the focus of training and education from the content to the learner. The origins of this learner focus can be…
Descriptors: Instructional Design, Educational Experience, Learning Experience, Job Training
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Mose, Patrick O. – Journal of Educational Technology Systems, 2022
Teaching and learning globally has experienced a disruptive shift because of the Novel Coronavirus (COVID-19) pandemic. Many colleges and universities now encounter challenges of continuing to teach face-to-face amidst the health emergency. As a result, institutions have sought innovative means to maintain teaching and learning. Universities in…
Descriptors: Instructional Design, Crisis Management, Teaching Experience, College Faculty
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Hsu, Hui-Ching Kayla – Journal of Educational Technology Systems, 2020
The rise of online courses has created an ongoing demand for instructional designers in higher education. Collaboration between faculty and instructional designers in developing online engineering courses has therefore increased. Potential challenges during the collaboration can be addressed when faculty and instructional designers have a mutual…
Descriptors: Online Courses, Instructional Design, Engineering Education, College Faculty
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Gardner, Joel; Barclay, Matt; Kong, Younghee; LeVally, Carolyn – Journal of Educational Technology Systems, 2020
Evaluation skills are complex and require careful design to teach effectively. In our master's program in Instructional Design and Performance Technology, students experienced unnecessary difficulty in our evaluation course. To facilitate students' success, we redesigned the course using interactive media and the first principles of instruction, a…
Descriptors: Acceleration (Education), Graduate Students, Assessment Literacy, Instructional Design
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Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
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Gal, Diane; Lewis, Mark – Journal of Educational Technology Systems, 2018
Promoted as a way to enhance learning and improve efficiencies, the steady rise of technology adoption across higher education has created both new opportunities and new challenges. Borrowing principles of design thinking and related user- or learner-centered design practices, this descriptive case study offers an example of how institutions of…
Descriptors: Electronic Learning, Instructional Design, Case Studies, College Instruction
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Singh, Jitendra; Evans, Erica; Reed, Amber; Karch, Lisa; Qualey, Karen; Singh, Lovely; Wiersma, Hannah – Journal of Educational Technology Systems, 2022
This exploratory study builds upon the expertise of a panel of faculty, administrators, students, and instructional designers (IDs) who lived through the pandemic and dealt with the associated challenges firsthand. These participants provided insight on how to establish systems that would create successful online teaching and learning…
Descriptors: COVID-19, Pandemics, Immunization Programs, Online Courses
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Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
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Bülbül, Buket Özüm; Güler, Mustafa – Journal of Educational Technology Systems, 2021
This article aims to examine the impact of an online learning environment enriched with computer activities on geometry achievement and geometric habits of mind (GHoM). The study includes reflections from an online application of a one-term computer-aided mathematics teaching course in which the participants were preservice teachers (PTs) enrolled…
Descriptors: Mathematics Achievement, Mathematics Education, Geometry, Preservice Teachers
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Christopoulos, Athanasios; Kajasilta, Henri; Salakoski, Tapio; Laakso, Mikko-Jussi – Journal of Educational Technology Systems, 2020
The vast development and expansion of educational technology has led to the deconstruction of various barriers and challenges that the traditional approaches were incapable of overcoming. However, a field that still holds a great deal of interest and needs to be strengthened concerns the practices that surround mathematics education. Digital…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Educational Technology, Technology Uses in Education
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Güyer, Tolga; Aydogdu, Seyhmus – Journal of Educational Technology Systems, 2016
This study suggests a classification model and an e-learning system based on this model for all instructional theories, approaches, models, strategies, methods, and technics being used in the process of instructional design that constitutes a direct or indirect resource for educational technology based on the theory of intuitionistic fuzzy sets…
Descriptors: Instructional Design, Classification, Educational Technology, Electronic Learning
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Alaswad, Zina; Nadolny, Larysa – Journal of Educational Technology Systems, 2015
The use of games and game structures in educational contexts is growing in popularity. An increasing number of technologies have been developed to meet the needs of designing a course as a game. This article discussed the design process in game-based learning and reviewed the research on structuring a course with a focus on feedback, goals, and…
Descriptors: Instructional Design, Educational Games, Technology Integration, Best Practices
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Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
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Ahern, Terence C. – Journal of Educational Technology Systems, 2016
Using social media can create a rich learning environment that crosses all content areas. The key to creating this environment is for instructors and designers to match appropriate social media software with the intended learning outcome. This article describes an instructional design strategy that helps educators create learning activities that…
Descriptors: Social Media, Educational Environment, Appropriate Technology, Instructional Design
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Martin, Florence; Ndoye, Abdou; Wilkins, Patricia – Journal of Educational Technology Systems, 2016
Quality Matters is recognized as a rigorous set of standards that guide the designer or instructor to design quality online courses. We explore how Quality Matters standards guide the identification and analysis of learning analytics data to monitor and improve online learning. Descriptive data were collected for frequency of use, time spent, and…
Descriptors: Online Courses, Educational Quality, Standards, Trend Analysis
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