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Lim, Kyu Yon; Lim, Ji Young; Park, Min Jeong; Hato, Anita Emefa; Kim, Yoon Jin; Eur, Jeongin – Journal of Interactive Learning Research, 2020
Computer-supported Collaborative Learning (CSCL) is an educational approach that provides not only theoretical but also practical contributions for learners, researchers, and practitioners. South Korea is a leading country in ICT development in Asia, but collaboration is often impeded by its cultural background, shared with other Asian countries.…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Research, Foreign Countries
Alzahrani, Saad – Journal of Interactive Learning Research, 2021
This article presents a systematic instructional design procedure to develop a Computer-Assisted Vocabulary Acquisition (CAVA) software in a consistent and reliable way. The design process involves ADDIE fundamental elements: Analyse, Design, Development, Implementation, and Evaluation. This article will describe in detail each of the five ADDIE…
Descriptors: Computer Assisted Instruction, Instructional Design, Teaching Methods, Vocabulary Development
De Paepe, Liesbeth; Zhu, Chang; Depryck, Koen – Journal of Interactive Learning Research, 2018
To date, teacher perceptions of online language teaching have attracted very little attention. However, these perceptions may influence decisions regarding instructional design, teaching practices and eventually the learning experience. Furthermore, teacher perceptions can contribute to the design of teacher training programs. This study provides…
Descriptors: Web Based Instruction, Second Language Instruction, Instructional Design, Teaching Methods
Schrader, Claudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2012
This article presents a review of existent literature that provides insight in the effectiveness of computer learning games. Based on this research, the effectiveness of games is illustrated in detail with regard to three current perspectives on games: design characteristics of games, the process of gameplay and the reflection of specific…
Descriptors: Computer Games, Educational Games, Design Requirements, Literature Reviews
Wei, Liew Tze; Sazilah, Salam – Journal of Interactive Learning Research, 2012
This study investigated the effects of visual cues in multiple external representations (MER) environment on the learning performance of novices' program comprehension. Program codes and flowchart diagrams were used as dual representations in multimedia environment to deliver lessons on C-Programming. 17 field independent participants and 16 field…
Descriptors: Programming, Multimedia Materials, Computer Assisted Instruction, Computer Science Education
Liang, Hai-Ning; Sedig, Kamran – Journal of Interactive Learning Research, 2009
Interactive visual learning tools (IVLTs) are software environments that encode and display information visually and allow learners to interact with the visual information. This article examines the application and utility of frameworks in the analysis and design of IVLTs at the micro level. Frameworks play an important role in any design. They…
Descriptors: Visual Learning, Interaction, Educational Technology, Instructional Design
Chen, Der-Thanq; Wang, Yu-Mei; Hung, David – Journal of Interactive Learning Research, 2009
Research on asynchronous online discussions has primarily focused on their efficacy in relation to learning outcomes. Rarely are there investigations on how the design of online learning activities or how discussions could be incorporated into student learning experience. We contend that successful online activities need careful and meticulous…
Descriptors: Learning Activities, Learning Experience, Group Discussion, Guidelines

Wu, Amy – Journal of Interactive Learning Research, 2003
Explores social constructivist theory; investigates successful collaboration; discusses characteristics of communication in an electronic setting, arriving at solutions for improving the use and effectiveness of computer mediated communication environments. Strategies suggested are: structuring interaction with authentic tasks, questioning…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning, Feedback

Tiessen, Esther L.; Ward, Douglas R. – Journal of Interactive Learning Research, 1997
Describes an instructional unit integrating three educational innovations: a problem-solving video (Adventures of Jasper Woodbury), a structure for collaborative learning, Fostering Communities of Learners (FCL), and Computer-Supported Intentional Learning Environments (CSILE). Argues that each innovation supports collaboration in a distinct way…
Descriptors: Computer Assisted Instruction, Cooperation, Educational Environment, Educational Methods

Lavooy, Maria J.; Newlin, Michael H. – Journal of Interactive Learning Research, 2003
Explores the different forms and potential applications of computer mediated communication (CMC) for Web-based and Web-enhanced courses. Based on their experiences with three different Web courses (Research Methods in Psychology, Statistical Methods in Psychology, and Basic Learning Processes) taught repeatedly over the last five years, the…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Course Content, Distance Education

Yang, Shu Ching – Journal of Interactive Learning Research, 1999
Investigates the patterns of intertextual linking as learners engaged in problem solving when using hypermedia. Learners were observed in their synthesized discourse in six cases using Perseus, a Greek culture database. Discusses themes that emerged from learners' on-line protocols and interactions and implications for instructional designers.…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Databases, Discourse Analysis

Bloom, Charles; Linton, Frank; Bell, Brigham – Journal of Interactive Learning Research, 1997
Learn, Explore, and Practice (LEAP) is an intelligent tutoring system for training new customer contact employees in customer interaction skills (problem solving and sales) as well as domain knowledge, such as telecommunications products and services. This article describes the design and evaluation (formative and summative) of the first version…
Descriptors: Computer Assisted Instruction, Computer Software Development, Formative Evaluation, Instructional Design

Fitzgerald, Gail E.; Allen, Bryce L.; Reeves, Thomas C. – Journal of Interactive Learning Research, 1999
Describes a new scholarly review process for courseware and other interactive learning and information system products. The purpose is to provide a mechanism to support faculty in the creative scholarship of designing and developing interactive products, evaluating their quality, disseminating results, and providing opportunities for the…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer System Design, Courseware

Pedersen, Susan – Journal of Interactive Learning Research, 2003
Examine students' motivational orientation (intrinsic/extrinsic) during problem-based learning (PBL), comparing it to their orientation during typical class activities. Participants were regular education students who used "Alien Rescue," a computer-based PBL program designed for sixth grade science. Implications of the findings for…
Descriptors: Computer Assisted Instruction, Computer System Design, Elementary Secondary Education, Higher Education

Denning, Rebecca; Smith, Philip J. – Journal of Interactive Learning Research, 1998
Describes an interactive, cooperative-learning environment, "The Biology Sleuth." Characterizes students' interactions with this system, relates the underlying design concepts and principles, and presents a rationale for the system design. Describes a series of three formative evaluations, that were critical in the maturation of the system.…
Descriptors: Biology, Case Studies, Computer Assisted Instruction, Computer System Design
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