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Alzahrani, Saad – Journal of Interactive Learning Research, 2021
This article presents a systematic instructional design procedure to develop a Computer-Assisted Vocabulary Acquisition (CAVA) software in a consistent and reliable way. The design process involves ADDIE fundamental elements: Analyse, Design, Development, Implementation, and Evaluation. This article will describe in detail each of the five ADDIE…
Descriptors: Computer Assisted Instruction, Instructional Design, Teaching Methods, Vocabulary Development
McMahon, Mark; Garrett, Michael – Journal of Interactive Learning Research, 2016
The ability to assess learning hinges on the quality of the instruments that are used. This paper reports on the first stage of the design of software to assist educators in ensuring assessment questions meet educational outcomes. A review of the literature within the field of instructional psychology was undertaken with a view towards…
Descriptors: Outcomes of Education, Cognitive Processes, Design, Computer Software
Caropreso, Maria Fernanda; Inkpen, Diana; Keshtkar, Fazel; Khan, Shahzad – Journal of Interactive Learning Research, 2012
Natural Language Generation (NLG) systems can make data accessible in an easily digestible textual form; but using such systems requires sophisticated linguistic and sometimes even programming knowledge. We have designed and implemented an environment for creating and modifying NLG templates that requires no programming knowledge, and can operate…
Descriptors: Natural Language Processing, Computer Simulation, Computer System Design, Computer Software
Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Repenning, Alexander; Ioannidou, Andri; Luhn, Lisa; Daetwyler, Christof; Repenning, Nadia – Journal of Interactive Learning Research, 2010
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally improving test scores or student attitudes. We claim the core of the problem is how technology is…
Descriptors: Socialization, Student Attitudes, High School Students, Physiology
Liang, Hai-Ning; Sedig, Kamran – Journal of Interactive Learning Research, 2009
Interactive visual learning tools (IVLTs) are software environments that encode and display information visually and allow learners to interact with the visual information. This article examines the application and utility of frameworks in the analysis and design of IVLTs at the micro level. Frameworks play an important role in any design. They…
Descriptors: Visual Learning, Interaction, Educational Technology, Instructional Design
Booth, Paula; Henderson-Begg, Stephanie – Journal of Interactive Learning Research, 2011
Invited as a paper from E-Learn 2009 This study compared two programmes developed as a learning tool for students to practise basic laboratory procedures. One was a Flash simulation programme, the other a Second Life virtual reality programme. A cohort of 93 bioscience students participated in the between trial. A control group was used to…
Descriptors: Foreign Countries, Educational Technology, Laboratory Procedures, Science Instruction
Botturi, Luca – Journal of Interactive Learning Research, 2005
In the last years, Instructional Design has seen the development of visual notation systems for supporting and enhancing the design process. Some of them concern the definition of learning goals, while others address the definition of learning activities or learning materials. These tools supposedly reduce the cognitive load and enhance design…
Descriptors: Instructional Design, Design Requirements, Evaluation Methods, Computer Software

Bloom, Charles; Linton, Frank; Bell, Brigham – Journal of Interactive Learning Research, 1997
Learn, Explore, and Practice (LEAP) is an intelligent tutoring system for training new customer contact employees in customer interaction skills (problem solving and sales) as well as domain knowledge, such as telecommunications products and services. This article describes the design and evaluation (formative and summative) of the first version…
Descriptors: Computer Assisted Instruction, Computer Software Development, Formative Evaluation, Instructional Design

Fitzgerald, Gail E.; Allen, Bryce L.; Reeves, Thomas C. – Journal of Interactive Learning Research, 1999
Describes a new scholarly review process for courseware and other interactive learning and information system products. The purpose is to provide a mechanism to support faculty in the creative scholarship of designing and developing interactive products, evaluating their quality, disseminating results, and providing opportunities for the…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer System Design, Courseware

Phillips, Rob – Journal of Interactive Learning Research, 2001
Discusses the development of effective interactive learning environments based on a case study of a staff development program for university personnel that combined a Web-based database with CD technology. Topics include aspects of educational design; software design, including feasibility studies; project management, including team issues and…
Descriptors: Case Studies, Computer Software Development, Courseware, Databases
Adams, Stephen T. – Journal of Interactive Learning Research, 2003
The "Convince Me" computer environment supports critical thinking by allowing users to create and evaluate computer-based representations of arguments. This study investigates theoretical and design considerations pertinent to using "Convince Me" as an educational tool to support reasoning about public policy issues. Among…
Descriptors: Feedback (Response), Public Policy, Persuasive Discourse, Climate