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Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Caropreso, Maria Fernanda; Inkpen, Diana; Keshtkar, Fazel; Khan, Shahzad – Journal of Interactive Learning Research, 2012
Natural Language Generation (NLG) systems can make data accessible in an easily digestible textual form; but using such systems requires sophisticated linguistic and sometimes even programming knowledge. We have designed and implemented an environment for creating and modifying NLG templates that requires no programming knowledge, and can operate…
Descriptors: Natural Language Processing, Computer Simulation, Computer System Design, Computer Software
Wei, Liew Tze; Sazilah, Salam – Journal of Interactive Learning Research, 2012
This study investigated the effects of visual cues in multiple external representations (MER) environment on the learning performance of novices' program comprehension. Program codes and flowchart diagrams were used as dual representations in multimedia environment to deliver lessons on C-Programming. 17 field independent participants and 16 field…
Descriptors: Programming, Multimedia Materials, Computer Assisted Instruction, Computer Science Education
Peer reviewedNkambou, R.; Frasson, C.; Gauthier, G.; Rouane, K. – Journal of Interactive Learning Research, 2001
Presents an authoring model and a system for curriculum development in intelligent tutoring systems. Explains CREAM (Curriculum Representation and Acquisition Model) which allows for the creation and organization of the curriculum according to three models concerning the domain, the pedagogy, and the didactic aspects. (Author/LRW)
Descriptors: Authoring Aids (Programming), Curriculum Development, Instructional Design, Intelligent Tutoring Systems
Aroyo, Lora; Mizoguchi, Riichiro – Journal of Interactive Learning Research, 2004
The ultimate aim of this research is to specify and implement a general authoring framework for content and knowledge engineering for Intelligent Educational Systems (IES). In this context we attempt to develop an authoring tool supporting this framework that is powerful in its functionality, generic in its support of instructional strategies and…
Descriptors: Educational Strategies, Engineering, Programming, Intelligent Tutoring Systems

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