Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Aesthetics | 1 |
Business | 1 |
Case Studies | 1 |
Computer Simulation | 1 |
Computer Uses in Education | 1 |
Course Content | 1 |
Educational Change | 1 |
Educational Games | 1 |
Educational Technology | 1 |
Ideology | 1 |
Information Technology | 1 |
More ▼ |
Source
Performance Improvement… | 1 |
Author
Squire, Kurt D. | 1 |
Publication Type
Journal Articles | 1 |
Opinion Papers | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video