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Cho, Njichop Richard – ProQuest LLC, 2023
As higher education institutions go online to reap the benefits of technology and align their programs with a world economy that is increasingly becoming digital, the multimedia learning theory warns of possible challenges. Large device screens have been used to present related information elements of a learning task simultaneously to facilitate…
Descriptors: Online Courses, Educational Technology, Handheld Devices, Computer System Design
Rebecca Lynn Johnson – ProQuest LLC, 2021
Massive open online courses provide virtually unlimited numbers of learners with access to instructors and course materials from high-status institutions. These courses are technologically intensive in ways that traditional online courses are not, which invites an examination of how the work to create these new forms may or may not work within…
Descriptors: MOOCs, Access to Education, Instructional Design, Electronic Learning
Kim, Rosemary Han – ProQuest LLC, 2010
A traditional learning methodology known as self-directed learning (SDL) is used in this study as a foundation to design a learning management system that can help college students improve their abilities to self-manage and monitor their overall learning activities and performances. Such capabilities have been shown in past research as being…
Descriptors: Electronic Learning, Learning Activities, Self Efficacy, Academic Achievement
The Design and Development of a Theoretically Grounded Hypermedia Learning Environment: EASE History
Collins, Brian Patrick – ProQuest LLC, 2009
Learning environment design and development is essential for the field of educational technology, because it is a relatively new field compared to many disciplines of scholarly inquiry. The focus of this dissertation is on the design and development of the EASE system and the general design of EASE History, a case-based learning environment that…
Descriptors: Learning Theories, Computer Assisted Instruction, Educational Technology, Hypermedia
Lauwers, Tom – ProQuest LLC, 2010
This thesis is about a design process for creating "educationally relevant" tools. I submit that the key to creating tools that are educationally relevant is to focus on ensuring a high degree of alignment between the designed tool and the broader educational context into which the tool will be integrated. The thesis presents methods and processes…
Descriptors: Computer Science Education, Alignment (Education), Educational Technology, Instructional Design