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Peace, Paula Marie – ProQuest LLC, 2022
A virtual learning environment aims to engage the student, enabling them to interact and express their understanding of the material. Virtual learning engagement for adult learners is essential for active learning. The lack of active learning is a problem, as evident through researched university learner responses. In this descriptive method…
Descriptors: Adult Students, Learner Engagement, Virtual Classrooms, Active Learning
Carolyn H. Kirio – ProQuest LLC, 2022
Despite the wide-spread discussions describing makerspaces and making in school library practitioner publications and conferences, there is a lack of research related to making, makerspaces, and fablabs in PreK-12 school libraries in the United States. (Mersand, 2020). This study examined current virtual makerspaces to discover insights into…
Descriptors: Librarian Teacher Cooperation, Media Specialists, School Libraries, Elementary Secondary Education
Cartagena, Michelle M. – ProQuest LLC, 2013
Creation of high quality online courses, required for successful learning outcomes, can be a challenge to non-traditional online course designers, such as secondary school teachers. Increasing interest in online classes prompted secondary school teachers to design their course. A poorly designed online course can cause students to lose interest…
Descriptors: Delphi Technique, Online Courses, Instructional Design, Secondary School Teachers
Kelly, Valerie Hunter – ProQuest LLC, 2011
Virtual environments, virtual worlds, simulations, 3D models are loaded with potential, promise, and problems. While learning in virtual settings is still being researched, instructional designers are challenged as to which instructional design practices are best suited for virtual environments (VEs). The problem is there is a lack of a conceptual…
Descriptors: Instructional Design, Virtual Classrooms, Humanities, Computer Simulation
Vytlacil, Kerrie A. – ProQuest LLC, 2013
With virtual public school initiatives in each of the 50 states, there is an impetus to develop and implement online programs for the elementary grades (Cavanaugh, 2004, pp. 262-266; Oliver et al., p. 56). Yet, learner usability characteristics for successful online schooling for the elementary grades are unknown and/or unspecified. The purpose of…
Descriptors: Online Courses, Elementary Education, Qualitative Research, Delphi Technique
Kemp, Jeremy William – ProQuest LLC, 2011
This quantitative survey study examines the willingness of online students to adopt an immersive virtual environment as a classroom tool and compares this with their feelings about more traditional learning modes including our ANGEL learning management system and the Elluminate live Web conferencing tool. I surveyed 1,108 graduate students in…
Descriptors: Instructional Design, Electronic Learning, Virtual Classrooms, Statistical Analysis
Cowden, Belle Doyle – ProQuest LLC, 2011
Many online classrooms today are designed based on learner-centered principles. Implicit with this design perspective is the goal to create and facilitate a virtual learning community in which students learn from and share with each other through discussion-based computer conferencing. In the current literature, little has been shared on what…
Descriptors: Electronic Learning, Instructional Design, Student Behavior, Online Courses
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
Cooper, Karen E. – ProQuest LLC, 2009
Virtual Worlds have become an attractive platform for work, play, and learning. Businesses, including the public sector and academia, are increasingly investing their time, money, and attention to understanding the value of virtual worlds as a productivity tool. For example, educators are leading the way with research in Second Life, one of the…
Descriptors: Feedback (Response), Activity Units, Instructional Design, Curriculum Design