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Showing 1 to 15 of 112 results Save | Export
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Madina Moldagali; Zeinep Osmanova; Tanat Nurgaziyev – Journal of Social Studies Education Research, 2024
The purpose of this meta-analytic study is to evaluate the effects of innovative approaches and practices in teaching poetry on academic performance, including reading, writing, and understanding. A total of 574 studies were initially identified using relevant keywords from the Web of Science, Taylor & Francis, Science Direct, Scopus, and ERIC…
Descriptors: Poetry, Writing Skills, Reading Skills, Reading Comprehension
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Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics
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Silva, Leonardo; Mendes, António; Gomes, Anabela; Fortes, Gabriel – International Journal of Computer-Supported Collaborative Learning, 2023
The use of computational scaffolding is a crucial strategy to foster students' regulation of learning skills, which is associated with increased learning achievement. However, most interventions treat the regulatory processes as individual actions isolated from a social context. This view contradicts the most recent research that points to the…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Learning Processes, Computation
Raj, Mool – Commonwealth of Learning, 2023
This report evaluates blended learning implementation at the Model Institute of Education and Research (MIER), J&K, India. The study assessed the effectiveness of blended learning (BL) for students' learning performance and their perceptions about BL. In addition, it examined the relationship between online activities and final scores.…
Descriptors: Foreign Countries, Blended Learning, College Students, College Faculty
Carter, Richard Allen, Jr. – ProQuest LLC, 2017
This dissertation consists of five chapters. The first chapter serves to introduce the Modern Learning Environment (MLE) by discussing the challenges of designing and measuring student performance in these novel environments. Chapter two of the dissertation reviews the current research base of studying self-regulated learning in the modern…
Descriptors: Educational Environment, Academic Achievement, Educational Technology, Independent Study
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Mangaroska, Katerina; Giannakos, Michail – IEEE Transactions on Learning Technologies, 2019
As the fields of learning analytics and learning design mature, the convergence and synergies between the two are becoming an important area for research. This paper intends to summarize the main outcomes of a systematic review of empirical evidence on learning analytics for learning design. Moreover, this paper presents an overview of what and…
Descriptors: Data Analysis, Instructional Design, Learning Activities, Databases
Hanley, David – ProQuest LLC, 2018
The central purpose of this quasi-experimental cohort study was to investigate pedagogical methods of academic delivery with and without the use of a technology component to determine if a correlation existed in student achievement gains. Qualitative data included a focus group interview with one-to-one teacher participants. Pretest and posttest…
Descriptors: Academic Achievement, Comparative Analysis, Teacher Attitudes, Achievement Gains
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Ellis, Robert A.; Bliuc, Ana-Marie – Active Learning in Higher Education, 2019
As online learning technologies are becoming an integral part of the learning experience at university, the quality of student learning is increasingly shaped by their experience of using these new artefacts. In many cases, the research frameworks investigating the contribution of online learning technologies to quality outcomes are yet to have…
Descriptors: Online Courses, Learning Experience, Educational Quality, Cognitive Style
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Davis, K.; Sridharan, H.; Koepke, L.; Singh, S.; Boiko, R. – Journal of Computer Assisted Learning, 2018
The current study investigated college students' experiences of a gamified informatics course. We surveyed 139 students aged 18-31 years (M = 20 years, SD = 1.5) enrolled in an undergraduate informatics course focused on social networking technologies. Surveys were conducted at 3 time points during the course (beginning, middle, and end). Overall,…
Descriptors: Learner Engagement, Information Science Education, Undergraduate Students, Social Networks
Tutty, Jeremy Ian – ProQuest LLC, 2013
The next generation of computer-based learning environments has arrived. This generation of technology is characterized by mobile and portable devices such as smartphones and tablet computers with wireless broadband access. With these devices comes the promise of extending the online learning revolution. The purpose of this study was to…
Descriptors: Self Management, Telecommunications, Teaching Methods, Reflection
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Jia, J.; Chen, Y.; Ding, Z.; Bai, Y.; Yang, B.; Li, M.; Qi, J. – Journal of Computer Assisted Learning, 2013
This research conducted quasi-experiments in four middle schools to evaluate the long-term effects of an intelligent web-based English instruction system, Computer Simulation in Educational Communication (CSIEC), on students' academic attainment. The analysis of regular examination scores and vocabulary test validates the positive impact of CSIEC,…
Descriptors: Web Based Instruction, English Instruction, Academic Achievement, Computer Simulation
Pares-Toral, Maria T. – ProQuest LLC, 2013
The ever increasing popularity of virtual worlds, also known as 3-D multi-user virtual environments (MUVEs) or simply virtual worlds provides language instructors with a new tool they can exploit in their courses. For now, "Second Life" is one of the most popular MUVEs used for teaching and learning, and although "Second Life"…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Computer Assisted Instruction
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Kim, Jin-Young – Computers & Education, 2012
This study explores and describes different viewpoints on blended e-Education by using Q methodology to identify students' perspectives and classify them into perceptional types. It is also designed to examine possible relationships among learner's perceptional type, characteristics (i.e., academic self-efficacy, interest in blended e-Education,…
Descriptors: Foreign Countries, Undergraduate Students, College Instruction, Self Efficacy
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Hossainy, Fakhrozaman Naeemi; Zare, Hossein; Hormozi, Mahmud; Shaghaghi, Farhad; Kaveh, Mohamad Hossain – Turkish Online Journal of Distance Education, 2012
Inability to use knowledge is one of the major problems that university graduates face. Some instructional designers recommend situated learning for the solution. The purpose of this study is to determine the effect of situated learning on students' school motivation and achievement. The two main hypotheses are: 1- Situated learning increases…
Descriptors: Foreign Countries, Blended Learning, Instructional Design, Simulation
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Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
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