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Showing 1 to 15 of 38 results Save | Export
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Turan Güntepe, Ebru; Keles, Esra – International Journal of Contemporary Educational Research, 2023
This study aims to design an educational process for teaching scientific concepts during the preschool period based on the instructional design model of Seels and Glasgow and to evaluate its effectiveness. For this purpose, a material set incorporating a teacher's manual and interactive holographic materials was developed. The teacher's manual…
Descriptors: Instructional Design, Science Instruction, Teaching Methods, Scientific Concepts
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Mercado, Justine C.; Picardal, Jay P. – Science Education International, 2023
In biotechnology education, practical laboratory courses are vital. In having these practical courses, a lot of time and monetary resources are needed, it also requires the presence of the teacher and students and all the necessary equipment, which is currently not allowed in the Philippines due to the pandemic restrictions. Biotech virtual…
Descriptors: Science Laboratories, Science Education, Biotechnology, Computer Simulation
Long He – ProQuest LLC, 2023
Achieving an in-depth understanding of unfamiliar science concepts has been found to be difficult when learners can not index science language to relevant sensorimotor experiences. Ongoing research in embodied cognition highlights the importance of relevant sensorimotor experiences in understanding and learning new information. Aiming to foster…
Descriptors: Computer Simulation, Learning Activities, Instructional Design, Instructional Effectiveness
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Eang, Norphealey; Na-Songkhla, Jaitip – LEARN Journal: Language Education and Acquisition Research Network, 2020
The application of Augmented Reality technology in education has been increasing from year to year. The researchers conducted this study to propose a framework for an ARQuest instructional design model based on situated learning to enhance Thai undergraduate students' Khmer vocabulary ability. The proposed framework was evaluated by experts from…
Descriptors: Computer Simulation, Instructional Design, Models, Situated Learning
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Rachel Faerber-Ovaska – ProQuest LLC, 2021
This mixed-methods study involved implementation of virtual field trip (VFT) projects in an online undergraduate foreign language (FL) course, with a close focus on four student participants' use of VFTs over four weeks. Participants explored an Italian city using desktop virtual reality; narrated their experiences, and created an annotated…
Descriptors: Field Trips, Electronic Learning, Undergraduate Students, Second Language Learning
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Schiff, Jennifer – Journal of Political Science Education, 2020
Global politics simulations are most often employed within a course via face-to-face student interactions, but they can also be integrated into a broader course model and implemented effectively for online and distance learners. To that end, this article proposes the WRIS system as an organizational framework for online course design to include a…
Descriptors: Online Courses, Teaching Methods, Computer Simulation, Active Learning
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Oliver, Kyle Matthew – Teaching Theology & Religion, 2019
This article presents a pedagogical approach to training seminarians for faith leadership in the era of what Heidi Campbell has called "networked religion." It argues that the increasing digital mediation of religious practice, expression, and community represents an opportunity for students to explore and inhabit ministry sites and…
Descriptors: Theological Education, Church Related Colleges, Social Change, Religion
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Meibauer, Gustav; Aagaard Nøhr, Andreas – Journal of Political Science Education, 2018
This article is about designing and implementing PowerPoint-based interactive simulations for use in International Relations (IR) introductory undergraduate classes based on core pedagogical literature, models of human skill acquisition, and previous research on simulations in IR teaching. We argue that simulations can be usefully employed at the…
Descriptors: Teaching Experience, Computer Simulation, Computer Uses in Education, Courseware
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Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
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Švec, Václav; Selby, Richard – Journal on Efficiency and Responsibility in Education and Science, 2019
At the Faculty of Economics and Management at the Czech University of Life Sciences Prague (CULS Prague) a wide range of marketing courses are taught, covering many aspects of marketing theory. The curriculum of the majority of marketing courses consists of case studies and project work in teams. The students in their MSc. studies have five…
Descriptors: Case Studies, Management Development, Marketing, Economics Education
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Dickes, Amanda C.; Kamarainen, Amy; Metcalf, Shari J.; Gün-Yildiz, Semiha; Brennan, Karen; Grotzer, Tina; Dede, Chris – British Journal of Educational Technology, 2019
Research in the field of technology-enhanced learning has argued for a broader scope of technology-supported learning environments to include the design of activity systems which position students as active thinkers by reorganizing learning with technology around the practices of scholarly communities. In the context of elementary ecosystems…
Descriptors: Blended Learning, Technology Uses in Education, Computer Simulation, Simulated Environment
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Teräs, Hanna; Kartoglu, Ümit – Australasian Journal of Educational Technology, 2018
Online professional development (OPD) is gaining increasing popularity. However, online learning environments are not always considered effective venues for supporting authentic learning experiences, and the suitability of OPD for practical learning has not been widely explored. This case study paper presents findings of a pilot implementation of…
Descriptors: Professional Development, Immunization Programs, Content Analysis, Case Studies
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Chan, Isaac; Leung, Vincent; Yan, Kendall; Kwong, Theresa; Lau, Peter – Journal on Excellence in College Teaching, 2018
Student-generated materials offer high engagement, connectedness, and satisfaction in learning. In this project, the students merged the concepts and cases learned in class with the experiences of business professionals to create scenarios that can convey the concepts of Business Ethics (BE) and Corporate Social Responsibility (CSR) to secondary…
Descriptors: Secondary School Students, Ethical Instruction, Business Education, Social Responsibility
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Hui, Yan Keung; Mai, Bo; Qian, Sheng; Kwok, Lam For – Open Learning, 2018
The use of flipped classrooms, blended learning environments and the application of technology has been extensively studied and reported in the literature, but the impact of learning activity design on cultivating better learning attitudes has rarely been explored. A rapid adoption of 'e-schoolbag' in basic education in China has been observed in…
Descriptors: Active Learning, Electronic Learning, Academic Achievement, Elementary School Students
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