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Stuart White – International Journal of Designs for Learning, 2024
In 2017 Purdue evGrand Prix hired a K-12 Indiana public educator (the author) to write instructional material that could be implemented into participating teams' high school science and engineering classrooms. The goal was to create science-based integrated STEM learning experiences that complement the construction and racing of a 48-volt electric…
Descriptors: Novices, Decision Making, Instructional Materials, Material Development
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Sonsun, Pawanrat; Hemtasin, Chulida; Thongsuk, Tawan – Journal of Education and Learning, 2023
The objectives of this research were as follows: (1) to develop learning activities in science and technology subjects using inquiry-based learning for seventh-grade students (12-13 years old); (2) to develop academic achievement for the topic of elements and compounds using inquiry-based learning management activities to meet the 70% requirement;…
Descriptors: Academic Achievement, Science Activities, Learning Activities, Active Learning
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Nolen, Susan Bobbitt; Wetzstein, Lia; Goodell, Alexandra – Cognition and Instruction, 2020
Disciplinary activity in science is tool-mediated, and instructional designers often build in opportunities for students to use the conceptual and material tools of the discipline as they engage in activity. When this activity takes place in schools, students and teachers may modify or reject disciplinary tools to fit the goals of schooling. We…
Descriptors: High School Students, Advanced Placement Programs, Student Projects, Active Learning
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Miller, Emily C.; Severance, Samuel; Krajcik, Joseph – Journal of Science Teacher Education, 2021
In "A Framework for K-12 Science Education," researchers call for teachers to make dramatic shifts in practice -- and sustain in these changes in practice -- so students can engage in rigorous and equitable three-dimensional science learning. Project-Based Learning (PBL) motivates students from diverse backgrounds to persist in learning.…
Descriptors: Elementary School Teachers, Science Curriculum, Science Instruction, Educational Change
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Heath, Simon, Ed. – 1994
This program for the 1994 Association for Learning Technology Conference provides a conference schedule and summarizes the presentations of the discussion workshops, hands-on workshops, live demonstrations, and poster sessions. Abstracts of the following papers presented at the conference are included: "The Conceptualisation Cycle" (J.…
Descriptors: Active Learning, Computer Assisted Instruction, Courseware, Educational Environment
Kandies, Jerry; Stern, Margaret B. – 1999
This paper addresses a range of issues that teachers must consider when designing and developing a World Wide Web-enhanced course. It offers a guiding philosophy for Web-enhanced course design, presents a discussion of improved instruction and course management, outlines design issues that are involved for a course Web environment, and proposes…
Descriptors: Active Learning, Computer Uses in Education, Course Content, Design Preferences
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Kinzie, Mable B.; Hrabe, M. Elizabeth; Larsen, Valerie A. – Educational Technology Research and Development, 1998
Defines case methods, a potentially valuable instructional tool for encouraging authentic, active learning. Describes an approach to the design and use of instructional design (ID) cases, and reports on the design and use of a Web-based ID case in a team case competition involving six universities. Team collaboration and competition were noted as…
Descriptors: Active Learning, Case Method (Teaching Technique), College Students, Competition
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Lewis, Maureen Maguire – Journal of European Industrial Training, 2005
Purpose: To explain why cross-cultural negotiations simulations are an excellent, active, and dramatic means of training employees to be culturally adaptable and literate. Design/methodology/approach: Through a discussion of how drama plays an important role in creating learning that lasts, and by comparing passive, traditional classroom training…
Descriptors: International Trade, Experiential Learning, Simulation, Drama
Foshay, John D. – 1999
The purpose of this fastback is to provide a primer on developing project-based multimedia instruction. The first section discusses reasons for using multimedia, including advantages to be gained instructionally from teachers using multimedia and--from the standpoint of active learning--from students using multimedia. How authoring programs work…
Descriptors: Active Learning, Authoring Aids (Programming), Class Activities, Computer Assisted Instruction