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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Willard, Joanne B. – Instructional Innovator, 1981
Offers reasons for the declining literacy rate of new military recruits and makes suggestions for improving performance ratings in military training. Recommendations include visually attractive presentations, simple language, performance testing, a relaxed learning environment and feedback, and addressing the learner as an adult. (MER)
Descriptors: Adult Learning, Adult Literacy, Adult Students, Instructional Design
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Wiesenberg, Faye; Baine, David – Canadian Journal of Educational Communication, 1994
Describes a systematic method for producing pictures to accompany textual instructional materials. The resulting instructional design model is then used in an attribute by treatment interaction study of post-secondary school students that was designed to investigate the role of analogical pictures in adult learners' acquisition of higher level…
Descriptors: Adult Learning, Adult Students, Analysis of Covariance, Hypothesis Testing