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Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
Taufik Slamet; Thomas Brush; Kyungbin Kwon – Technology, Knowledge and Learning, 2025
This study aims to investigate the effects of competition through a digital leaderboard in gamified online discussions on learners' behavioral and cognitive engagement in learning. Twenty-three graduate students pursuing master's degree in instructional technology in a public university in Indonesia were involved in a five-week quasi-experiment (N…
Descriptors: Competition, Gamification, Computer Mediated Communication, Group Discussion
Characteristics and Recommendations for the Virtual Role Model Visit -- Based on a Literature Review
Skov, Mette; Lykke, Marianne – Journal of Science Education and Technology, 2023
In recent years, several role-modelling initiatives have been testing and exploring the use of digital technologies to facilitate young people's encounters with role models in the science, technology, engineering, and mathematics (STEM) fields. The aim of this article is twofold. Firstly, through a literature review, the article aims to provide an…
Descriptors: Role Models, STEM Education, Instructional Design, Educational Technology
Uzunidis, Dimitris; Pagiatakis, Gerasimos – European Journal of Engineering Education, 2023
The paper describes the design and implementation of a virtual lab for on-line lab training on optical communications, part of the 'Optical Communications' course offered at the Dept. of Electrical & Electronic Engineering Educators, School of Pedagogical & Technological Education (ASPETE), Athens, Greece. The virtual lab is based on the…
Descriptors: Instructional Design, Computer Simulation, Educational Technology, Engineering Education
Englund, L.; Moosvi, F.; Roll, I. – Interactive Learning Environments, 2023
This article describes the design and evaluation of an online, asynchronous tool that mirrors the beneficial peer instruction process currently conducted in face-to-face classrooms. In the online Peer Instruction tool, students respond to a multiple-choice question with an answer and explanation. They are then exposed to peer responses to the same…
Descriptors: Instructional Design, Peer Teaching, Computer Mediated Communication, Asynchronous Communication
Joseph Wong; Lindsey E. Richland; Brad Hughes – AERA Online Paper Repository, 2024
Amidst the disruptions caused by COVID-19, maintaining learner engagement in traditional and online courses has become a significant concern. This study explores the use of embedded video questions in an undergraduate Biology course grounded in the Learning Experience Design (LXD) pedagogical paradigm with the objective to reduce cognitive load…
Descriptors: Learning Experience, Cognitive Processes, Student Behavior, Video Technology
Makhosazana L. Lunga; Craig D. Howard – International Journal of Designs for Learning, 2022
This design case presents an early career designer's reflection on the design and design narrative from an asynchronous video tutorial, reflecting on the unexpected obstacles of the process and unintended consequences of certain design decisions. The first author designed a tutorial for a non-academic department of a large southeastern university.…
Descriptors: Video Technology, Instructional Design, Asynchronous Communication, Educational Technology
Javier Leung – ProQuest LLC, 2023
Members in online communities of practice (CoPs) take advantage of information and communication technologies (ICTs) to exchange practical or work-related knowledge in asynchronous online environments. Practical knowledge represents individuals' mental models allowing them to interact with the environment and perform tasks. With ICTs, practical…
Descriptors: Communities of Practice, Instructional Design, Faculty Development, Computer Mediated Communication
Jieun Lim – Educational Technology & Society, 2024
This study compares the interaction patterns of a novice and an experienced instructor using Social Network Analysis (SNA) and content analysis and explores how students' interactions, degrees of satisfaction, and cognitive presence differ according to the different interaction patterns of the two instructors. Results showed some differences in…
Descriptors: Beginning Teachers, Experienced Teachers, Interaction, Student Satisfaction
Joshua P. Rayburn – ProQuest LLC, 2021
This capstone is an exploration of an online learning environment for teachers to receive professional learning at any time, anywhere. The focus of this capstone was to design a series of self-paced, asynchronous learning courses to help teachers implement one-to-one Chromebooks in the Fayette County Public School District. Additionally, the…
Descriptors: Electronic Learning, Faculty Development, Online Courses, Asynchronous Communication
Javier Leung – Quarterly Review of Distance Education, 2023
This research brief comprises three articles published in the three-article dissertation at the University of Missouri (MU) in February 2023. The three-article dissertation, "An Exploration of Online Information Spaces That Support Instructional Design and Teacher Professional Development," examined three online communities of practice…
Descriptors: Communities of Practice, Instructional Design, Faculty Development, Educational Technology
Rukmini Manasa Avadhanam – ProQuest LLC, 2023
Social Annotation (SA) is a learning technology that allows people to read, highlight, and comment on specific parts of text. SA tools like Hypothes.is enable users to highlight and annotate texts and documents online and respond to others' annotations via text, sharing links of documents, audio, or video. Research on SA in higher education online…
Descriptors: Documentation, Undergraduate Students, Online Courses, Cooperative Learning
Stacy Brinkman; Samantha Hilton – Communications in Information Literacy, 2024
The "Framework for Information Literacy for Higher Education" posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design…
Descriptors: Information Literacy, Standards, Higher Education, Inquiry
Sheri Conklin; Tom Dorgan; Daisyane Barreto – Discover Education, 2024
We investigated the utility of ChatGPT 3.5 in the creation of a fully online asynchronous higher education course. Our collaborative effort with ChatGPT resulted in developing a Master's level course on Trends and Issues in Instructional Design using the Backward Design Model. Throughout this process, we recognized the critical role of precise…
Descriptors: Design, Technology Uses in Education, Artificial Intelligence, Instructional Design
Immenga, Christine – Journal of Student Affairs in Africa, 2021
Every year, class representatives are elected at the University of Cape Town to represent students on academic matters in relation to a specific academic course. A vital element of this representative role is to advocate for an enabling learning environment that promotes learning excellence. In preparing class representatives for their leadership…
Descriptors: Foreign Countries, Educational Technology, Student Personnel Services, Student Participation