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Tian, Jing; Wang, Yiheng; Ren, Chang; Lei, Yingzhe – Scholarship and Practice of Undergraduate Research, 2022
Undergraduate research experience is the process where undergraduates contribute to the development of a subject field through their inquiry-based learning (IBL). IBL is a student-centered learning strategy. Students work as professional scientists do, through inquiry. This article presents approaches to IBL and practices of an instructor from…
Descriptors: Foreign Countries, Undergraduate Students, Student Research, Inquiry
Akcanca, Nur – International Journal of Curriculum and Instruction, 2021
In this study, it is aimed to examine the opinions of prospective teachers about the design of digital educational comics designed within the scope of science education and their use in educational environments. This study, conducted with 129 prospective teachers determined by purposeful sampling method, is suitable for a case study. After the…
Descriptors: Cartoons, Teaching Methods, Science Instruction, Case Studies
Keune, Anna; Peppler, Kylie – British Journal of Educational Technology, 2019
Celebrating hands-on making and technological inventiveness, the Maker Movement promotes the popularity of new makerspaces: learning environments filled with diverse materials for youth's creative projects. Described as "constructionist learning environments," makerspaces can be challenging to design because materials require substantial…
Descriptors: Creativity, Educational Environment, Costs, Learning Theories
Fletcher, Andrew; Kickbusch, Steven; Huijser, Henk – Journal of Geography in Higher Education, 2022
In this paper, we examine the potential of authentic learning activities and assessment to enhance the student learning experience in a standalone introductory geospatial information science module. Computer laboratory sessions form seventy-five percent of contact hours and final grade, so authentic learning used a field-based project with…
Descriptors: Authentic Learning, Case Studies, Telecommunications, Handheld Devices
Ozogul, Gamze; Zhu, Meina; Phillips, Tanner M. – Online Learning, 2022
Online instructional design and how to engage students cognitively in online asynchronous courses have been an ongoing question. This case study presents an intentional design of an asynchronous online graduate course to foster cognitive presence. The research questions investigate students' cognitive presence (CP) captured by two measures:…
Descriptors: Group Discussion, Computer Mediated Communication, Predictor Variables, Instructional Design
Crowe, Dale; LaPierre, Martin; Kebritchi, Mansureh – TechTrends: Linking Research and Practice to Improve Learning, 2017
With augmented intelligence/knowledge based system (KBS) it is now possible to develop distance learning applications to support both curriculum and administrative tasks. Instructional designers and information technology (IT) professionals are now moving from the programmable systems era that started in the 1950s to the cognitive computing era.…
Descriptors: Artificial Intelligence, Information Technology, Distance Education, Instructional Design
Zhu, Meina; Basdogan, Merve; Bonk, Curtis J. – Contemporary Educational Technology, 2020
Instructional design and training skills have become a key competency that is expected of public health professionals. However, the research on educating public health students as instructional designers (ID) is lacking. The purpose of this study is to better understand how novice IDs design trainings using their design judgment in an authentic…
Descriptors: Instructional Design, Public Health, Teaching Methods, Curriculum Development
Gràcia, Marta; Casanovas, Jordi; Riba, Carles; Sancho, Maria Ribera; Jarque, Maria Josep; Casanovas, Josep; Vega, Fàtima – Computer Assisted Language Learning, 2022
This paper reports the development and validation of a digital application (Assessment Scale of Oral Language at School -- Decision Support System, EVALOE-DSS) for the professional development of teachers aiming to improve their students' linguistic competence. We performed a multiple case study involving seven teachers and their students from…
Descriptors: Teaching Methods, Self Evaluation (Individuals), Oral Language, Second Language Learning
Thibaut, Patricia; Carvalho, Lucila – E-Learning and Digital Media, 2021
Young people are increasingly connected in a digital and globalized world, but technology-mediated interactions alone do not necessarily lead to a culture of meaningful participation and meaning making processes. Students from disadvantaged contexts are especially vulnerable to this. Drawing on the "Activity-Centred Analysis and Design"…
Descriptors: Disadvantaged Schools, Cultural Capital, Case Studies, High School Students
Cohen, Anat; Ezra, Orit – Computer Assisted Language Learning, 2018
Contextualised mobile assisted language learning (MALL) has been known for its potential in language learning rooted in social constructivism theories. However, a consistent approach to constituents of contextualised MALL, in addition to a quantitative tool to evaluate it, is missing in reported case studies. The present research, drawing upon…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Telecommunications
Viberg, Olga; Andersson, Annika – International Journal of Mobile and Blended Learning, 2019
The roles of self-regulation and structuration in mobile learning are poorly understood. This study therefore examines these aspects in relation to the design and use of mobile technology in an online language learning setting. The online self-regulated learning (SRL) instrument was adopted to measure students' perceived level of self-regulation.…
Descriptors: Metacognition, Educational Technology, Handheld Devices, Online Courses
Dounas, Lamiae; Salinesi, Camille; Beqqali, Omar El – Journal of Information Technology Education: Research, 2019
Aim/Purpose: In this paper, we highlight the need to monitor and diagnose adaptive e-learning systems requirements at runtime to develop a better understanding of their behavior during learning activities and improve their design. Our focus is to reveal which learning requirements the adaptive system is satisfying while still evolving and to…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Accuracy
Yan Chen – International Journal of Designs for Learning, 2021
The design and implementation of hybrid, technology-enhanced learning environments is a sophisticated process, especially when incorporating relevant sociocultural factors to support culturally and linguistically diverse students' learning. In this paper, I review and provide a description of an iterative design process for a mobile-assisted…
Descriptors: Cultural Background, Middle School Students, Hispanic American Students, English Language Learners
McMahan-Krepop, Jennifer Michelle – Online Submission, 2020
Project-based learning is a key methodology for the 21st century classroom. The teaching pedagogy is grounded in collaborative learning for students and collaborative teaching practices for educators. When social media and digital technologies are used as aids in the project-based learning approach, it adds a new dimension of learning for students…
Descriptors: Social Media, Technological Literacy, Pedagogical Content Knowledge, Grounded Theory
Norberg, Anders; Stöckel, Birgit; Antti, Marta-Lena – International Review of Research in Open and Distributed Learning, 2017
The ongoing integration of Information and Communication Technologies (ICTs) into higher education courses is often called "blended learning" although it often relates to course design. It is usually understood in place categories, as a combination of traditional classroom-based sessions and Internet-enabled distance or online learning…
Descriptors: Information Technology, Instructional Design, Computer Software, Technology Integration