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Martinez-Maldonado, Roberto; Shum, Simon Buckingham; Schneider, Bertrand; Charleer, Sven; Klerkx, Joris; Duval, Erik – Journal of Learning Analytics, 2017
The continuous advancement of natural user interfaces (NUIs) allows for the development of novel and creative ways to support collocated collaborative work in a wide range of areas, including teaching and learning. The use of NUIs, such as those based on interactive multi-touch surfaces and tangible user interfaces (TUIs), can offer unique…
Descriptors: Computer Interfaces, Computer System Design, Visualization, Technology Uses in Education
Tunç, Özlem Ayvaz – International Journal of Evaluation and Research in Education, 2017
In education system, as well as creating innovative classroom environments, it is necessary to choose effective teaching models and to structure and integrate these to the education program. Within this framework, the purpose of this study is to present students? views on developing materials based on digital narration for the teaching process in…
Descriptors: Material Development, Story Telling, Multimedia Materials, Student Attitudes
Khatri, Raina; Henderson, Charles; Cole, Renée; Froyd, Jeffrey E.; Friedrichsen, Debra; Stanford, Courtney – Physical Review Physics Education Research, 2016
The physics education research community has produced a wealth of knowledge about effective teaching and learning of college level physics. Based on this knowledge, many research-proven instructional strategies and teaching materials have been developed and are currently available to instructors. Unfortunately, these intensive research and…
Descriptors: Adoption (Ideas), Educational Innovation, Models, Success
Croxton, Rebecca A.; Chow, Anthony S. – Quarterly Review of Distance Education, 2015
This article presents a case study of how systems thinking and the instructional systems design ADDIE (analysis, design, development, implementation, and assessment) model were used to design and develop one of the first MOOCs at a mid-sized university in the southeastern United States. Contemporary issues surrounding MOOCs at both the macro…
Descriptors: Case Studies, Online Courses, Systems Approach, Instructional Systems
Mowbray, Jacqueline – Journal of Learning Design, 2015
In designing a capstone experience, legal educators may encounter a number of tensions between competing pedagogical imperatives and conflicting capstone principles. Should we focus on teaching content or should we focus on developing skills? Should we emphasise integration and consolidation of knowledge, or transition and the development of…
Descriptors: Educational Principles, Educational Practices, Instructional Design, Design Preferences
Bimrose, Jenny; Kettunen, Jaana; Goddard, Tannis – British Journal of Guidance & Counselling, 2015
Much progress has been made in integrating information and communications technology (ICT) into careers practice, but there is still room for improvement. An international lens is adopted to examine some key elements that contribute to the successful integration of ICT into careers practice. We start by exploring the role of policy, using the UK…
Descriptors: Counselor Training, Counseling Services, Technology Uses in Education, Technology Integration
Paralejas, Cynthia G. – ProQuest LLC, 2013
This dissertation aimed to understand the influence of cultural patterns on international students' perception and experience with online learning. This case study utilized Hofstede's cultural dimension model as an interpretative framework to understand what are the international students' perceptions and experiences with online courses. Two…
Descriptors: Case Studies, Foreign Students, Cultural Traits, Student Attitudes
Cagiltay, N. E.; Aydin, E.; Aydin, C. C.; Kara, A.; Alexandru, M. – IEEE Transactions on Education, 2011
This paper discusses the results of a study of the requirements for developing a remote radio frequency (RF) laboratory for electrical engineering students. It investigates students' preferred usage of the technical content of a state-of-the-art RF laboratory. The results of this study are compared to previous findings, which dealt with other user…
Descriptors: Engineering Education, Instructional Design, Case Studies, Scientific Principles
Power, Michael – International Journal for Academic Development, 2008
Online learning is expanding rapidly today in many Canadian universities. Fuelled by Canada's unprecedented broadband access, online teaching is creating new challenges for faculty and new responsibilities for educational developers. Although there is adequate literature with regard to faculty thinking about course planning in general, there are…
Descriptors: Feedback (Response), Instructional Design, Online Courses, Foreign Countries
Scott, Bernard; Cong, Chunyu – Campus-Wide Information Systems, 2007
Purpose: Today's technology supports the design of more and more sophisticated interactive learning environments. This paper aims to argue that such design should develop from first principles. Design/methodology/approach: In the paper by first principles is meant: learning theory and principles of course design. These principles are briefly…
Descriptors: Learning Theories, Computer Assisted Instruction, Task Analysis, Teaching Methods
Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
Todd, Robert H.; Magleby, Spencer P. – European Journal of Engineering Education, 2005
One of the principal objectives of engineering education is to prepare graduates for the practice of engineering in industry. Industry involvement in the educational process can be very helpful in devising programs to meet this objective. Yet, engineering education has a number of other stakeholders including students, faculty, academic…
Descriptors: Engineering Education, Industry, Educational Objectives, Engineering
Romme, A. Georges L.; Putzel, Roger – Simulation & Gaming, 2003
In management education the medium can be the message. Students can experience the concepts they are learning if the curriculum is organized and run according to the management and organization principles being taught. This article defines ideas and presents guidelines for the design-in-the-large of education in management and organization. These…
Descriptors: Business Administration Education, Administrator Education, Guidelines, Curriculum Design
Brittain, Michael; Chambers, Mark; Marriott, Philip – 1998
This paper reports on the first phase of a research project undertaken by a team at the University of South Australia and Victoria University of Wellington (New Zealand) to design and deliver educational applications of digital learning media and to identify criteria for assessment of the efficacy and quality of the use of such media from a…
Descriptors: Case Studies, Comparative Analysis, Computer Assisted Instruction, Constructivism (Learning)
Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development