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Phillips, Jennie – Performance Improvement, 2010
Most organizations focus on one-off training solutions to address a single workplace learning need at a single time rather than integrating learning and nonlearning interventions to help staff develop increasingly complex levels of expertise specific to their jobs. Curriculum is a long-term, integrated approach to training in which workers take…
Descriptors: Curriculum Design, Education Work Relationship, Instructional Design, Change Strategies
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Educational Media and Technology Yearbook, 2009
Research and theory-building activities in Instructional Systems Technology at Indiana University revolve around several thematic threads: message design, instructional design/development, technology integration, systemic change in education, and change management and human performance technology. A dozen or more student-faculty research groups…
Descriptors: Higher Education, Research, Theories, Instructional Design
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Beabout, Brian; Foley, Shawn; Rickard, Marjorie; Wriddle, Janise Venia; MacDonald, Laurie; Smith, Stephen; Campbell, Rob; Strobel, Johannes – TechTrends: Linking Research and Practice to Improve Learning, 2006
This article presents seven vignettes that focus on what technology specialists, instructional designers, teacher trainers, teachers, parents, corporate trainers and performance technologists can do to create positive and systemic change in education. These include: (1) "What Technology Specialists Can Do," by Brian Beabout; (2) "What…
Descriptors: Instructional Design, Performance Technology, Role Perception, Change Strategies
Carr, Clay; Totzke, Larry – Performance and Instruction, 1995
Introduces a series of six installments on making the transition from a training/instructional design approach to human performance technology (HPT). The first installment topics include defining human performance technology; obstacles to effective HPT; and the necessary role characteristics for trainers performing HPT. (AEF)
Descriptors: Administrative Problems, Change Strategies, Definitions, Human Factors Engineering
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Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development