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Dana Ruggiero; Jeffrey D. Boehm – International Journal of Designs for Learning, 2015
In the following design case, Learning Technologists (LT's) charged with developing a program for distance and blended learning describe the creation of an online module for staff development that helps lecturers to develop their online teaching skills. Using the Community of Inquiry Framework, the LT's structured an environment in which staff…
Descriptors: Faculty Development, Distance Education, Blended Learning, Communities of Practice
"World of Warcraft" and the Impact of Game Culture and "Play" in an Undergraduate Game Design Course
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Yilmazel-Sahin, Yesim – Technology, Pedagogy and Education, 2009
This study explored the perceptions of 304 teacher education students regarding how effectively and meaningfully their instructors use the "Microsoft PowerPoint" presentation software program in their teaching and compared graduate and undergraduate students' perceptions to determine the extent to which graduate and undergraduate teacher educators…
Descriptors: Undergraduate Students, Graduate Students, Student Attitudes, Interviews
Smeltzer, Dennis K. – Educational Technology, 1984
INSTAN, a computer program designed to aid in appropriate media selection for classroom teaching, comprises three interrelated sections which focus on instructional objectives, the instructional environment, and instructional material selection. INSTAN is not described as an all-inclusive media selection model, but as a paradigm for further…
Descriptors: Classroom Environment, Computer Oriented Programs, Computer Software, Course Objectives
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
Hartley, J. R. – Programmed Learning and Educational Technology, 1985
Considers three aspects of computer assisted instruction (CAI), i.e., instructional program design, software tools needed for their realization, and assimilation of CAI in the classroom; discusses developments in CAI; and outlines techniques of knowledge representation arising from artificial intelligence and their value for student modelling and…
Descriptors: Artificial Intelligence, Classroom Environment, Cognitive Processes, Computer Assisted Instruction
Le Corre, Yves; Schwartz, Jacob – 1984
Prepared for a 1984 Organisation for Economic Cooperation and Development (OECD) conference, this report on the educational applications of new information technologies focuses primarily on the use of interactive audiovisual systems. Potential advantages of interactive multimedia educational environments are discussed and examples are given of…
Descriptors: Artificial Intelligence, Classroom Environment, Compliance (Legal), Computer Assisted Instruction
Bork, Alfred; And Others – AEDS Monitor, 1985
Discusses philosophical considerations that should be taken into account when developing materials to teach programing at elementary and secondary levels and outlines a learning environment based on these considerations. Philosophical considerations discussed relate to programing strategies, motivation, curriculum materials, continuity, visual and…
Descriptors: Classroom Environment, Computer Graphics, Computer Software, Curriculum Development
Lukinbeal, Chris; Allen, Casey D. – Journal of Geography, 2007
This article explores the implementation of critical pedagogic practices into a graduate level landscape seminar Web site. Critical pedagogy seeks to reconfigure student-teacher relationships and disrupt embedded power regimes within academia and society. Critical pedagogic practices create a dialogue amongst learners, where everyone has a stake…
Descriptors: Geography Instruction, Critical Theory, Seminars, Geography
Armstrong, Helen L. – Journal of Information Technology Education, 2009
Lack of accessibility in the design of e-learning courses continues to hinder students with vision impairment. E-learning materials are predominantly vision-centric, incorporating images, animation, and interactive media, and as a result students with acute vision impairment do not have equal opportunity to gain tertiary qualifications or skills…
Descriptors: Industry, Distance Education, Pilot Projects, Educational Environment
Assink, Egbert; van der Linden, Jan – 1991
The research project "Feedback Processes in Computer Managed Spelling Instruction" is aimed at developing and testing an instructional software program for teaching the orthography of Dutch verbs. The main focus of this paper is on how to design an optimal educational environment. The design of the man-computer interaction is highlighted…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Software, Computer System Design
Huynh, Minh Q.; Lee, Jae-Nam; Schuldt, Barbara A. – Journal of Information Technology Education, 2005
There is little doubt that the advent of collaborative technologies in recent years has brought some significant changes in the way students learn, communicate, and interact with one another. In recent years, this emergence has sparked increased interest for research into the role and impact of instructional technologies on group learning. Despite…
Descriptors: Focus Groups, Learning Processes, Sex Fairness, Gender Issues
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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