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van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
Yang, Yu-Fen; Hung, Ya-Chen – Educational Technology & Society, 2008
This study reports on our design of a computer system which supports the understanding of how students construct their mental representation of references and how the construction failures impede their reading comprehension. Three modules, "User interface", "Recording", and "Feedback" were implemented. The…
Descriptors: Feedback (Response), Reading Comprehension, Reading Processes, Reading Strategies
Yang, Yu-Fen; Wong, Wing-Kwong; Yeh, Hui-Chin – Educational Technology & Society, 2008
The major purpose of this study is to assist college students in constructing mental representation of referential resolution in a computer system. Ninety students were asked to draw mental maps indicating the relationships between references, take reading comprehension tests, and fill out open-ended questionnaire. Results showed that the…
Descriptors: Correlation, Reading Processes, Feedback (Response), Reading Comprehension
Reushle, Shirley; McDonald, Jacquelin – 2001
This paper examines the possibility of technology supporting and facilitating the organization and development of knowledge in a particular field through critical discourse. The following three examples of discourse-structuring technologies have been investigated to determine whether selected software might support critical discourse to capture…
Descriptors: Academic Discourse, Cognitive Structures, Comparative Analysis, Computer Mediated Communication