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Mehm, Florian; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2013
The genre of educational adventure games is a common and successful choice in game-based learning. The games combine captivating narratives that motivate players to continue playing with game mechanics that are conductive to learning: the gameplay is slow-paced, allowing players to learn at their own pace, and focused on puzzles that can be…
Descriptors: Educational Games, Adventure Education, Models, Programming
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Kuo, Yen-Hung; Huang, Yueh-Min – Educational Technology & Society, 2009
Mobile learning (m-learning) is a new trend in the e-learning field. The learning services in m-learning environments are supported by fundamental functions, especially the content and assessment services, which need an authoring tool to rapidly generate adaptable learning resources. To fulfill the imperious demand, this study proposes an…
Descriptors: Test Items, Courseware, Computer Software Evaluation, Computer System Design
Mengel, Nancy S. – Journal of Instructional Development, 1986
This study demonstrated that, although standard instructional design revisions of a traditional textbook chapter had no effect on teacher attitudes toward adoption of the material, the revised version of the chapter significantly improved student performance. Teacher and student participants in the study were from the St. Petersburg…
Descriptors: Academic Achievement, Adoption (Ideas), Analysis of Variance, Comparative Analysis