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Luka, Ineta; Seniut, Irena – Acta Educationis Generalis, 2019
Introduction: Nowadays, language and intercultural competences have become core employability skills in many fields, supporting the development of other skills which emphasizes the necessity for specific pedagogic approaches in developing online learning materials and courses that would develop learners' language competence and other relevant 21st…
Descriptors: Employment Potential, Essays, Foreign Countries, Teaching Methods
Alario-Hoyos, Carlos; Bote-Lorenzo, Miguel L.; Gomez-Sanchez, Eduardo; Asensio-Perez, Juan I.; Vega-Gorgojo, Guillermo; Ruiz-Calleja, Adolfo – Computers & Education, 2013
The integration of external tools in Virtual Learning Environments (VLEs) aims at enriching the learning activities that educational practitioners may design and enact. This paper presents GLUE!, an architecture that enables the lightweight integration of multiple existing external tools in multiple existing VLEs. GLUE! fosters this integration by…
Descriptors: Computer Software Evaluation, Cooperative Learning, Instructional Materials, Material Development
Martínez, Antonio; Sevilla, Ana; Gimeno, Ana; de Siqueira, José Macario – Research-publishing.net, 2012
For the past few years, the authors have been working on the design and development of an online First Certificate in English (FCE) preparatory course and exam simulator in an attempt to provide a supplementary tool and resources for students aiming to achieve a B2 level of English. These materials have been designed in such a way that learners…
Descriptors: Feedback (Response), Instructional Design, Instructional Development, Material Development
Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Bruno, F. B.; Silva, T. L. K.; Silva, R. P.; Teixeira, F. G. – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to propose a web-based tool that enables the development and provision of learning designs and its reuse and re-contextualization as generative learning objects, aimed at developing educational materials. Design/methodology/approach: The use of learning objects can facilitate the process of production and…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Concept Mapping
Masek, Martin; Murcia, Karen; Morrison, Jason – Australian Educational Computing, 2012
Mobile devices, such as tablets and smart phones, are increasingly being utilised as tools for education, with tablets such as the Apple iPad being introduced into many classrooms. These devices are seen as enablers of learning through a fun, interactive interface; however the process of producing a pedagogically valid, yet entertaining…
Descriptors: Foreign Countries, Science Curriculum, Handheld Devices, Material Development
Bremer, C. – Journal of Computer Assisted Learning, 2012
The paper describes the procedure model AKUE, which aims at the improvement and assurance of quality and cost efficiency in the context of the introduction of e-learning and the development of digital learning material. AKUE divides the whole planning and implementation process into four different phases: analysis, conception, implementation, and…
Descriptors: Electronic Learning, Feedback (Response), Cost Effectiveness, Efficiency
Amiel, Tel – International Review of Research in Open and Distance Learning, 2013
Remix is touted as one of the most important practices within the field of open educational resources (OER). But remixing is still not mainstream practice in education and the barriers and limitations to remix are not well known. In this article we discuss the design and development of a print and web-based booklet created to introduce the topic…
Descriptors: Foreign Countries, Developing Nations, Barriers, Educational Practices
Baum, Liesl M.; Newbill, Phyllis Leary – TechTrends: Linking Research and Practice to Improve Learning, 2010
The role of critical and creative thinking has been debated within the field of instructional design. Through an instructional design and development project we have identified how critical and creative thinking are essential to the instructional design process. This paper highlights a recent project focused on a virtual Native American village…
Descriptors: Instructional Design, American Indians, Instructional Materials, Creative Thinking
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
Hinkelman, Don; Gruba, Paul – Language Learning & Technology, 2012
As blended language learning environments evolve within tertiary foreign language institutions, issues of power with regards to the privileging of electronic technologies come to the fore. Blended learning, or the principled mix of online and classroom-based activities, challenges the practices of traditional CALL and face-to-face teaching within…
Descriptors: Foreign Countries, Facility Planning, Action Research, Computer Software
Looi, C. -K.; Lim, K. -S. – Journal of Computer Assisted Learning, 2009
In the Singapore primary school Mathematics curriculum, students are taught the model method that uses bar diagrams to visualize the problem structure in a given word problem. When these students progress to secondary school, they learn the algebraic way of solving word problems. Studies (e.g. Ng et al.) have shown that poor bridging of students…
Descriptors: Mathematics Curriculum, Intervention, Computer Software, Foreign Countries
Merrill, M. David; And Others – Educational Technology, 1990
Discusses the need for improved methodologies and tools to guide the design and development of interactive technology-based instructional materials. Topics discussed include mental models; knowledge representation; knowledge analysis and acquisition systems; the effectiveness of instructional transactions; strategy analysis systems for…
Descriptors: Computer Assisted Instruction, Expert Systems, Instructional Design, Instructional Effectiveness

Gayeski, Diane M. – TechTrends, 1991
Discusses the use of interactive media in computer-based training and describes a workbook and software package--Interactive Toolkit--designed for students learning to use interactive media. The package covers the basics of instructional design and how interactive media works, and a simple authoring system for creating computer-based training…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Courseware, Instructional Design