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Parlakkiliç, Alaattin – International Journal of Modern Education Studies, 2019
Today, digital transformation is changing the educational and social life rapidly. In contrast, organizations and educational institutions, developers, and end users do not benefit from cloud-based mobile technologies to the desired level. Mobile systems are used extensively for educational purposes in the Internet of Things (IoT) environment, and…
Descriptors: Computer Software, Computer Science Education, Internet, Information Technology
Castrillon-Velandia, Oscar; Hemandez-Rodriguez, Omar – International Journal for Technology in Mathematics Education, 2019
This study focuses on how the combined use of graphic calculators with connectivity software promotes the social construction of mathematical knowledge. Particular emphasis is placed on the aspects related to design, development, implementation, and evaluation of didactic activities that integrate these technologies. We use Didactical Engineering…
Descriptors: Mathematics Instruction, Graphing Calculators, Teaching Methods, Computer Software
Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
Vaquero, L. M. – IEEE Transactions on Education, 2011
The cloud has become a widely used term in academia and the industry. Education has not remained unaware of this trend, and several educational solutions based on cloud technologies are already in place, especially for software as a service cloud. However, an evaluation of the educational potential of infrastructure and platform clouds has not…
Descriptors: Foreign Countries, Advanced Courses, Course Objectives, Computers
Rupp, Andre A.; Levy, Roy; Dicerbo, Kristen E.; Sweet, Shauna J.; Crawford, Aaron V.; Calico, Tiago; Benson, Martin; Fay, Derek; Kunze, Katie L.; Mislevy, Robert J.; Behrens, John T. – Journal of Educational Data Mining, 2012
In this paper we describe the development and refinement of "evidence rules" and "measurement models" within the "evidence model" of the "evidence-centered design" (ECD) framework in the context of the "Packet Tracer" digital learning environment of the "Cisco Networking Academy." Using…
Descriptors: Computer Networks, Evidence Based Practice, Design, Instructional Design
Shao, Kun; Maher, Peter – Interactive Technology and Smart Education, 2012
Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…
Descriptors: Computer Assisted Instruction, Active Learning, Telecommunications, Computer Networks
Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
Behrens, John T.; Mislevy, Robert J.; DiCerbo, Kristen E.; Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The world in which learning and assessment must take place is rapidly changing. The digital revolution has created a vast space of interconnected information, communication, and interaction. Functioning effectively in this environment requires so-called 21st century skills such as technological fluency, complex problem solving, and the ability to…
Descriptors: Evidence, Student Evaluation, Educational Assessment, Influence of Technology
Duin, Ann Hill – 1989
This study investigated the effects of a minimal manual version versus a cards version of documentation on students' computing behaviors while learning to use a telecommunication system (Appleshare), students' attitudes toward the documentation, and students' later use of the system. Guidelines from the work of Carroll and colleagues at the IBM…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Networks, Computer Software
Jarvela, Sanna; Naykki, Piia; Laru, Jari; Luokkanen, Tiina – Educational Technology & Society, 2007
In our recent research we have explored possibilities to scaffold collaborative learning in higher education with wireless networks and mobile tools. The pedagogical ideas are grounded on concepts of collaborative learning, including the socially shared origin of cognition, as well as self-regulated learning theory. This paper presents our three…
Descriptors: Learning Theories, Higher Education, Cooperation, Telecommunications
Castoldi, Shirley S. – 1988
This practicum was developed in response to a concern that a week-long orientation program did not eliminate the difficulties experienced by sixth graders in signing onto and using the school's Local Area Network (LAN). Class printouts demonstrated a noticeable discrepancy between the number of skills students were supposed to complete and the…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Software Development, Grade 6

Price, John A. – Journal of Research on Computing in Education, 1987
Discusses microcomputer systems and networks and presents some economic considerations for their use in education. Highlights include the design of computer assisted instruction (CAI); the development of appropriate software; organization of lesson material; authoring systems and languages; and a checklist for designing or installing a CAI system.…
Descriptors: Authoring Aids (Programing), Check Lists, Computer Assisted Instruction, Computer Networks
Armstrong, Helen L. – Journal of Information Technology Education, 2009
Lack of accessibility in the design of e-learning courses continues to hinder students with vision impairment. E-learning materials are predominantly vision-centric, incorporating images, animation, and interactive media, and as a result students with acute vision impairment do not have equal opportunity to gain tertiary qualifications or skills…
Descriptors: Industry, Distance Education, Pilot Projects, Educational Environment
Mann, Edward – 1996
High tech organizations such as Storage Technology Corporation (STK), a producer of hardware and software within the mainframe, mid-range, and open systems (networked) environments, are increasingly under pressure to both reduce cycle time in bringing newer technologies to an international marketplace and produce timely and effective instruction.…
Descriptors: Case Studies, Comprehension, Computer Networks, Computer Software
Silver, Dorothy Z., Comp. – 1988
An overview of the NovaNET Computer System, a time-sharing networking computer system for the delivery of computer-based education, is followed by a description of the SYS IV system, which is used for management and record keeping in mathematics, reading, language arts, and spelling curricula. A description of lesson design features follows, along…
Descriptors: Adult Basic Education, Basic Skills, Computer Assisted Instruction, Computer Managed Instruction
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