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Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Gestwicki, Paul; Sun, Fu-Shing – Journal on Educational Resources in Computing, 2008
We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on "EEClone," an arcade-style computer game implemented in Java. Our…
Descriptors: Instructional Design, Design Preferences, Computers, Teaching Methods
Kammerdiener, Troy; Smith, Lon – 1999
This paper presents an academic World Wide Web authoring tool called AutoHTML. This tool, a work in progress, is designed to allow the novice user the ability to construct high level Web pages with a consistent look and feel. The system works with a standard Web browser without the addition of component plug-ins. Additional HTML meta-tags are…
Descriptors: Authoring Aids (Programming), Computer Software, Design Preferences, Hypermedia
Black, Deb – 1998
This paper discusses the three types of online learning-- asynchronous collaborative learning, sametime collaborative learning, and self-paced learning--and how these modes are supported by the Lotus LearningSpace product. The following requirements for distributed learning technology are then considered: (1) flexibility, specifically the…
Descriptors: Computer Mediated Communication, Computer Software, Computer Uses in Education, Cooperative Learning