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Showing 1 to 15 of 119 results Save | Export
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Kuznetcova, Irina; Glassman, Michael – Journal of Educational Multimedia and Hypermedia, 2022
With the relatively recent technological advances, Multi-User Virtual Environments (MUVEs) have become a promising venue for education; however, little is known about their effective implementation in the classroom. This paper addresses this gap by investigating the creation, implementation, product and evaluation of an instructional design using…
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Program Implementation
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Egbert, Joy L.; Shahrokni, Seyed Abdollah; Zhang, Xue; Yahia, Intissar Ahmed; Borysenko, Nataliia; Mohamed, Adnan F. Saad; Herman, David; Lopez-Lopez, Sonia; Ezeh, Chioma; Aljarih, Faraj – International Journal of Computer-Assisted Language Learning and Teaching, 2018
The body of research on CALL tasks and topics grows daily; however, there are still a number of areas that are underrepresented in the literature. While there are many gaps in the CALL research to address, this article specifically focuses on eight gaps, chosen because of their perceived importance in improving CALL evidence and research practices…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
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Mayora, Carlos A.; Nieves, Idami; Ojeda, Victor – Reading Matrix: An International Online Journal, 2014
A variety of computer-based models of Extensive Reading have emerged in the last decade. Different Information and Communication Technologies online usually support these models. However, such innovations are not feasible in contexts where the digital breach limits the access to Internet. The purpose of this paper is to report a project in which…
Descriptors: Reading Instruction, Computer Software, High School Students, Developing Nations
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Pozzi, Francesca; Francesca, Donatella – Research in Learning Technology, 2013
This paper tackles the issue of learning design and pedagogical planning in the context of computer-supported collaborative learning (CSCL). In this sector, we witness the same variety of approaches and tools that we find in the technology-enhanced learning (TEL) research field. In particular, in the CSCL context, notions such as…
Descriptors: Instructional Design, Educational Technology, Models, Cooperative Learning
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Wang, Y.-H. – Journal of Computer Assisted Learning, 2016
In this study, the researcher aimed to develop a mobile-assisted learning system and to investigate whether it could promote teenage learners' classical Chinese learning through the flipped classroom approach. The researcher first proposed the structure of the Cross-device Mobile-Assisted Classical Chinese (CMACC) system according to the pilot…
Descriptors: Foreign Countries, Chinese, Computer Assisted Instruction, Computer Uses in Education
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So, Winnie W. M. – Technology, Pedagogy and Education, 2012
Advancements in information and communications technology and the rapid expansion of the Internet have changed the nature and the mode of the presentation and delivery of teaching and learning resources. This paper discusses the results of a study aimed at investigating how five teachers planned to integrate online resources in their teaching of…
Descriptors: Foreign Countries, Internet, Technology Integration, Instructional Design
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Zoanetti, Nathan – Australasian Journal of Educational Technology, 2010
This article presents key steps in the design and analysis of a computer based problem-solving assessment featuring interactive tasks. The purpose of the assessment is to support targeted instruction for students by diagnosing strengths and weaknesses at different stages of problem-solving. The first focus of this article is the task piloting…
Descriptors: Computer Assisted Testing, Computer Uses in Education, Problem Solving, Evaluation Methods
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Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
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Granberg, Carina – Technology, Pedagogy and Education, 2009
This paper presents a study of the experiences of a group of teacher educators during the 2006-2007 academic year, when they participated in a project to try out and implement digital individual development planning (which in Swedish is digital "Individuella Utvecklings-Planer" or IUP) in a teacher education faculty at a Swedish…
Descriptors: Change Agents, Educational Change, Teacher Educators, Teacher Education
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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
Green, Malinda Hendricks, Ed. – Online Submission, 2009
The Oklahoma Association of Teacher Educators 2009 Journal includes the following four peer reviewed articles: (1) The Changing Role of Grandparents (Fred D. Hammond, III, Terry E. Spigner, Charolette Myles-Nixon, and Pauline Holloway); (2) Pedagogical Agent Instructional Design Challenges (Jon Martens); (3) Differences in Relatedness across…
Descriptors: Instructional Design, Computer Assisted Instruction, Educational Technology, Teacher Educators
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Hall, T.; Bannon, L. – Journal of Computer Assisted Learning, 2006
In recent years, novel paradigms of computing have emerged, which enable computational power to be embedded in artefacts and in environments in novel ways. These developments may create new possibilities for using computing to enhance learning. This paper presents the results of a design process that set out to explore interactive techniques,…
Descriptors: Foreign Countries, Computer Uses in Education, Elementary School Students, Museums
Graf, Sabine; Viola, Silvia Rita; Leo, Tommaso; Kinshuk – Journal of Research on Technology in Education, 2007
Learning styles are increasingly being incorporated into technology-enhanced learning. Appropriately, a great deal of recent research work is occurring in this area. As more information and details about learning styles becomes available, learning styles can be better accommodated and integrated into all aspects of educational technology. The aim…
Descriptors: Cognitive Style, Legislators, Educational Technology, Learning Processes
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Rowley, Kurt – Journal of Educational Computing Research, 2005
A multi-stage study of the practices of expert courseware designers was conducted with the final goal of identifying methods for assisting non-experts with the design of effective instructional systems. A total of 25 expert designers were involved in all stages of the inquiry. A model of the expert courseware design process was created, tested,…
Descriptors: Courseware, Design, Instructional Systems, Inquiry
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