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Designing an Educational Game, Simulation or Workshop: A "Course and Curriculum" Design Perspective.
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games
Kuboni, Olabisi – Educational Technology, 1993
Examines issues related to the way a teacher acting as instructional designer deals with the content or knowledge base of the instructional materials being developed, including the nature of knowledge, learners' schemata, organization of content, facilitating abstract thinking, and standards of accuracy for knowledge representation. (24…
Descriptors: Content Analysis, Course Content, Elementary Education, Elementary School Teachers
Morrison, Gary R.; Ross, Steven M.; Kemp, Jerrold E. – 2004
This book presents practical skills for successful instructional design. Maintaining a balance between theory and application, it offers a flexible model that can be adapted for use in many settings. Examples are presented from business, higher education, and K-12 education. The 15 chapters are: (1) "Introduction to the Instructional Design…
Descriptors: Cognitive Style, Content Analysis, Diversity (Student), Elementary Secondary Education