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Dulai, Kamal S.; Kranzfelder, Petra; Signorini, Adriana; Pusey, Téa S.; Valencia, Andrea Presas; Urbina, Christian; Oviedo, Néstor J. – CBE - Life Sciences Education, 2022
Student-centered pedagogies promote student learning in college science, technology, engineering, and mathematics (STEM) classrooms. However, transitioning to active learning from traditional lecturing may be challenging for both students and instructors. This case study presents the development, implementation, and assessment of a modified…
Descriptors: Cooperating Teachers, Instructional Design, Curriculum Implementation, Emergency Programs
Tawfik, Andrew A.; Gish-Lieberman, Jaclyn J.; Gatewood, Jessica; Arrington, T. Logan – Interdisciplinary Journal of Problem-based Learning, 2021
Teachers adapt their instructional strategies over time based on a variety of contextual constraints. In response to these challenges, teachers often have to make changes to their PBL approaches. While the literature has documented generally positive results of initial PBL implementations, less is known about the degree to which teachers adapt…
Descriptors: Elementary School Teachers, High School Teachers, Middle School Teachers, Experienced Teachers
De Hei, Miranda Suzanna Angelique; Strijbos, Jan-Willem; Sjoer, Ellen; Admiraal, Wilfried – Research Papers in Education, 2015
Collaborative learning can, if designed and implemented properly, contribute to student learning outcomes and prepare them for teamwork. However, the design and implementation of collaborative learning in practice depend on beliefs of lecturers about teaching and learning in general, and collaborative learning in particular. One hundred and…
Descriptors: Higher Education, Beliefs, Educational Practices, Cooperative Learning
De Hei, Miranda S. A.; Sjoer, Ellen; Admiraal, Wilfried; Strijbos, Jan-Willem – Educational Studies, 2016
The aim of this study was to describe how teacher educators design and implement group learning activities (GLAs). We used the Group Learning Activities Instructional Design (GLAID) framework to analyse their descriptions. The GLAID framework includes eight components: (1) interaction, (2) learning objectives and outcomes, (3) assessment, (4) task…
Descriptors: Teacher Educators, Curriculum Implementation, Teacher Education, Learning Activities
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
Elwood, Susan A. – Research in Higher Education Journal, 2014
An inquiry-based, cross-course, collaborative structure is being implemented toward a graduate program's goals of using project-based learning as a consistent, core learning experience in each course cycle. This paper focuses upon the course collaborative structure and the two key forms of assessment used in each collaborative cycle: a progressive…
Descriptors: Online Courses, Cooperative Learning, Student Projects, Active Learning
Denman, Christopher, Ed.; Al-Mahrooqi, Rahma, Ed. – IGI Global, 2019
Different regions of the world are making increasing demands for educational reform, especially when institutions are dissatisfied with the level of proficiency of their graduates. Since the realization of how important English education is to global success, reform to English education is becoming progressively vital in societies all over the…
Descriptors: Curriculum Development, Educational Change, Second Language Instruction, Second Language Learning
Hsu, Yu-Chang; Ching, Yu-Hui – Canadian Journal of Learning and Technology, 2015
Mobile learning has become increasingly popular in the past decade due to the unprecedented technological affordances achieved through the advancement of mobile computing, which makes ubiquitous and situated learning possible. At the same time, there have been research and implementation projects whose efforts centered on developing mobile…
Descriptors: Electronic Learning, Instructional Design, Classification, Models
Zdravkova, Katerina; Ivanovic, Mirjana; Putnik, Zoran – Educational Technology Research and Development, 2012
Web users in the 21st century are no longer only passive consumers. On a contrary, they are active contributors willing to obtain, share and evolve information. In this paper we report our experience regarding the implementation of Web 2.0 concept in several Computer Ethics related courses jointly conducted at two Universities. These courses have…
Descriptors: Electronic Learning, Feedback (Response), Graduate Students, Internet
Natho, N.; Knipping, L.; Pfeiffer, O.; Schroder, C.; Zorn, E.; Jeschke, S. – European Journal of Engineering Education, 2010
In this paper, we present the course called "New Media in Education and Research", which employs a blended learning approach. This course is a part of a new bachelor's programme "Natural Sciences in the Information Society" that is in place in TU Berlin. The main goal of this course is to provide the students with the…
Descriptors: Information Management, Information Technology, Natural Sciences, Blended Learning
Carpeno, A.; Arriaga, J.; Corredor, J.; Hernandez, J. – IEEE Transactions on Education, 2011
The creation of the European Higher Education Area (EHEA) is promoting a change toward a new model of education focused on the student. It is impelling methodological innovation processes in many European universities, leading more teachers to apply methods based on active and cooperative learning in their classrooms. However, the successful…
Descriptors: Foreign Countries, Learner Engagement, Cooperative Learning, Active Learning
Palsole, Sunay; Awalt, Carolyn – New Directions for Teaching and Learning, 2008
Team-based learning (TBL) has been shown to improve student learning in a variety of settings. In a majority of cases, TBL has been implemented in face-to-face formats and occasionally in blended learning formats, which are partially online partially and face-to-face in a classroom. The Sloan Consortium surveys report a steady increase in the…
Descriptors: Distance Education, Online Courses, Asynchronous Communication, Cooperative Learning
Michaelsen, Larry K.; Sweet, Michael – New Directions for Teaching and Learning, 2008
Team-based learning (TBL) may rely on small group interaction more heavily than any other commonly used instructional strategy in postsecondary education. This conclusion is based on three facts: (1) Group work with TBL is central to exposing students to and improving their ability to apply course content; (2) Majority of class time with TBL is…
Descriptors: Educational Strategies, Cooperative Learning, Course Content, Group Dynamics
Wishart, Jocelyn; Triggs, Pat – Computers & Education, 2010
In this paper we report on the successes and challenges of a creative project involving museums, schools and interactive technologies. The MuseumScouts project is EU Comenius 2.1 funded and involves teachers, teacher educators, museum staff, students and researchers from five European countries: Germany (Berlin and Munich), Lithuania (Vilnius),…
Descriptors: Adult Students, Museums, Foreign Countries, Educational Technology
Doering, Aaron; Miller, Charles; Veletsianos, George – Quarterly Review of Distance Education, 2008
Adventure learning (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments. Within hybrid environments, designers habitually attempt to replicate traditional classroom pedagogy resulting in experiences that…
Descriptors: Electronic Learning, Distance Education, Transformative Learning, Educational Technology
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