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Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Siem Buseyne; Chaja Libot; Tim Van Lier; Annelies Raes – International Journal of Designs for Learning, 2024
Every teacher aspires to create the ideal lesson! You want to convey the knowledge and skills in the best possible way while also keeping learners motivated. In our design case, we focus on the complex skill of collaborative problem-solving (CPS). In today's complex world, the acquisition of CPS competencies is considered an important learning…
Descriptors: Cooperative Learning, Story Telling, Problem Solving, Children
Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
Elizabeth B. Harkey; Angela T. Barlow; Victoria Groves-Scott – Mathematics Teacher: Learning and Teaching PK-12, 2023
Many teachers reported improved skills in using technology as a direct result of teaching virtually during the pandemic (Bushweller, 2020). The authors wondered which uses of technology would continue as teachers transitioned back into face-to-face classrooms. Recognizing that mere incorporation of technology into instruction does not guarantee…
Descriptors: Educational Technology, Mathematics Instruction, Technology Uses in Education, Models
Gronseth, Susie L.; Bauder, Debra K. – Distance Education, 2022
Collaborative learning can be a worthwhile and valuable part of a student's online course experience, and interpersonal exchanges among members of an online course community often rely on greater intentionality within the design of the learning experience. We present a synergistic framework for strategic design of collaborative learning in the…
Descriptors: Cooperative Learning, Electronic Learning, Online Courses, Instructional Design
Chiara Elmi – School Science and Mathematics, 2025
Interactive digital technologies are playing an increasingly important part in education for enhancing collaborative learning processes and improving engagement. Social annotation (SA) tools and collaborative platforms are an innovative way to involve students to give and take feedback, annotate, and brainstorm on complex topics in science,…
Descriptors: Skill Development, Science Process Skills, Thinking Skills, Inquiry
Chen, Bodong; Shui, Hong; Håklev, Stian – Instructional Science: An International Journal of the Learning Sciences, 2022
This paper explores orchestration support introduced to an online class to help students operate as a knowledge community. A technological design was introduced to provide a flexible, dynamic learning environment so that ideas and knowledge artifacts can flow across time, space, and people in the community. With support from a CSCL technology…
Descriptors: Online Courses, Communities of Practice, Case Studies, Learning Processes
Rukmini Manasa Avadhanam – ProQuest LLC, 2023
Social Annotation (SA) is a learning technology that allows people to read, highlight, and comment on specific parts of text. SA tools like Hypothes.is enable users to highlight and annotate texts and documents online and respond to others' annotations via text, sharing links of documents, audio, or video. Research on SA in higher education online…
Descriptors: Documentation, Undergraduate Students, Online Courses, Cooperative Learning
LuEttaMae Lawrence; Vanessa Echeverria; Kexin Yang; Vincent Aleven; Nikol Rummel – British Journal of Educational Technology, 2024
Artificial intelligence (AI) can enhance teachers' capabilities by sharing control over different parts of learning activities. This is especially true for complex learning activities, such as dynamic learning transitions where students move between individual and collaborative learning in un-planned ways, as the need arises. Yet, few initiatives…
Descriptors: Longitudinal Studies, Artificial Intelligence, Educational Technology, Learning Activities
Green, David – Science Education and Civic Engagement, 2022
A team-based learning activity is presented that was created to support a university-level course with an integrative theme of environmental sustainability. Students in a General Education "Environmental Biology" course were asked to relate academic concepts to real-world scenarios by creating a hypothetical ecoresort on an island that…
Descriptors: Cooperative Learning, Learning Activities, Environmental Education, Sustainability
Damsa, Crina; Nerland, Monika; Andreadakis, Zacharias E. – British Journal of Educational Technology, 2019
This paper argues for the need to develop a relational, emergent and plural understanding of learning spaces. We take an ecological perspective on learning, which allows us to conceptualize learning spaces as (co-)constructed by learners; emerging through learners' practices, interactions and activities; and facilitated by pedagogical…
Descriptors: Educational Environment, Educational Technology, Ecological Factors, Affordances
Hyunkyung Lee; Curtis J. Bonk – Technology, Pedagogy and Education, 2024
This study examined the effects of reflective practices (RP) on self-directed learning competencies (SDLC) as well as the relationship between technology-mediated collaborative learning (TMCL) as a reflective practice and SDLC in a preservice teachers' class. Regression analyses were conducted to examine the effects of RP on SDLC. In addition, a…
Descriptors: Independent Study, Preservice Teachers, Teacher Education Programs, Comparative Analysis
Viberg, Olga; Andersson, A.; Wiklund, M. – Interactive Learning Environments, 2021
Practitioners designing for mobile learning (mLearning) and scholars exploring the same are faced with the challenge of planning for and understanding a variety of ways and places of learning. This study focuses on one crucial distinction concerning this; that of formal and informal learning. Through the analysis of contemporary research…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Veldkamp, Alice; Daemen, Joke; Teekens, Stijn; Koelewijn, Stefan; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2020
In this paper, we present an escape box as a means to introduce the escape room concept into classrooms. Recreational escape rooms have inspired teachers all over the world to adapt the popular entertainment activity for education. Escape rooms are problem-based and time-constrained, requiring active and collaborative participants, a setting that…
Descriptors: Teaching Methods, Recreational Activities, Problem Based Learning, Time Management
Lewin, Cathy; Cranmer, Sue; McNicol, Sarah – British Journal of Educational Technology, 2018
Learning design is growing in importance but is not yet widely adopted by teachers. This paper describes the development of a scenario-led learning design process, divided into two stages, which was implemented with over 500 teachers altogether from 15 European countries. Activity theory is used to explore the contradictions that arose when such…
Descriptors: Foreign Countries, Educational Practices, Instructional Design, Social Theories