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Babiker, Mohd. Elmagzoub A. – Turkish Online Journal of Educational Technology - TOJET, 2015
This paper makes the strong claim that for multimedia to have any significant effect on education, the educational multimedia applications must be designed by the teachers of those classes. The arguments supporting this claim are presented in the headlines: curriculum, software, hardware and evaluation. The paper begins with an introduction which…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Practices, Educational Technology
Thompson, Douglas Earl – General Music Today, 2013
This article presents a recipe for making attractive, informative tutorials that can be sent to students and parents via e-mail or posted on a school website. Although tutorials are often included with software, many are either too complex or too rudimentary to directly address music educators’ unique needs. The recipe focuses on the following…
Descriptors: Tutorial Programs, Music Education, Educational Needs, Video Technology
Misra, Pradeep Kumar – Open Praxis, 2013
This is a critical phase for Open Educational Resources (OER) movement: on one side the number of OER is increasing rapidly, and on other side debates about quality of OER-based courseware are heating up. These debates emanate from the fact that OER-based courseware are supposed to help users to follow a logical learning path and get an engaging,…
Descriptors: Courseware, Educational Principles, Guidelines, Educational Quality
van Rooij, Shahron Williams – Educational Technology Research and Development, 2011
This paper reports the results of a study to identify the extent to which organizations that develop educational/training products are committed to project management, as measured by their project management implementation maturity, as a methodology that is separate and distinct from the processes of instructional design. A Web survey was…
Descriptors: Instructional Design, Private Sector, Organizations (Groups), Public Sector
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
Bush, Michael D. – CALICO Journal, 2010
The development of online learning materials is a complex and expensive process that can benefit from the application of consistent and organized principles of instructional design. This article discusses the development at Brigham Young University of the online portion of a one-semester course in Swahili using the ADDIE Model (Analysis, Design,…
Descriptors: Electronic Learning, African Languages, Instructional Design, Online Courses
Zheliazkova, Irina; Kolev, R. – Computers & Education, 2008
This paper presents learners' task results gathered by means of an example task-oriented environment for knowledge testing and processed by EXCEL. The processing is domain- and task-independent and includes automatic calculation of several important task and session's parameters, drawing specific graphics, generating tables, and analyzing the…
Descriptors: Correlation, Courseware, Educational Technology, Instructional Design
Durdu, Pinar Onay; Yalabik, Nese; Cagiltay, Kursat – Educational Technology & Society, 2009
A distributed online curriculum and courseware development model (DONC[superscript 2]) is developed and tested in this study. Courseware development teams which may work in different institutions who need to develop high quality, reduced cost, on time products will be the users of DONC[superscript 2]. The related features from the disciplines of…
Descriptors: Instructional Design, Courseware, Literature Reviews, Curriculum Development
Caniels, Marjolein C. J.; Smeets-Verstraeten, Anke H. J. – European Journal of Vocational Training, 2009
Most e-learning environments are applications in which the teacher uploads study materials that students download. This approach to e-learning discards the fact that didactic principles should be part of a broader instruction strategy aimed at achieving certain goals. It is possible for e-learning tools to support and improve didactical…
Descriptors: Electronic Learning, Educational Strategies, Integrated Curriculum, Distance Education
Owen, Susanne; Ryan, Greg; Woulfe, Jim; McKauge, Leigh; Stupans, Ieva – Australasian Journal of Educational Technology, 2011
Academics preparing students for experiential placements within professional programs require considerable curriculum planning and pedagogical expertise. Communities of practice involving workshops and online processes provide opportunities for collaborative work in developing quality curriculum materials and also in supporting widespread…
Descriptors: Communities of Practice, Curriculum Development, Pharmacy, Experiential Learning
Looi, C. -K.; Lim, K. -S. – Journal of Computer Assisted Learning, 2009
In the Singapore primary school Mathematics curriculum, students are taught the model method that uses bar diagrams to visualize the problem structure in a given word problem. When these students progress to secondary school, they learn the algebraic way of solving word problems. Studies (e.g. Ng et al.) have shown that poor bridging of students…
Descriptors: Mathematics Curriculum, Intervention, Computer Software, Foreign Countries
Johnson, James F.; And Others – Educational Technology, 1985
Describes a method for videodisc courseware development utilized by the University of Notre Dame Interactive Videodisc Laboratory staff, which includes production of a storyboard as the final component of the design phase. The three steps of group storyboarding, formative evaluation, and generation of production documents are discussed in detail.…
Descriptors: Courseware, Formative Evaluation, Instructional Design, Material Development

Gayeski, Diane M. – TechTrends, 1991
Discusses the use of interactive media in computer-based training and describes a workbook and software package--Interactive Toolkit--designed for students learning to use interactive media. The package covers the basics of instructional design and how interactive media works, and a simple authoring system for creating computer-based training…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Courseware, Instructional Design

Reushle, Shirley E. – Distance Education, 1995
Discusses and defines hypermedia, examines essential design considerations and features in the development of hypermedia courseware, and discusses its theoretical foundations. Cites an instructional problem in a guidance and counseling program and suggests that a well-designed hypermedia package might provide an answer. (Author/AEF)
Descriptors: Courseware, Educational Technology, Guidance, Hypermedia
Patterson, Amos C.; Bloch, Bobbie – Educational Technology, 1987
Presents an instructional development model that incorporates formative evaluation techniques, and explores the possible application of the model in developing computer-assisted instruction courseware. Advantages and disadvantages of this approach are identified and implications for research on formative evaluation are discussed. (31 references)…
Descriptors: Computer Assisted Instruction, Courseware, Formative Evaluation, Instructional Design