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Vernon, Zachary; Paz, Analee – International Journal of Art & Design Education, 2023
This article introduces a pedagogical approach in design education referenced as creative authenticity. Creative authenticity is defined as an ongoing process of learning to create through intrinsically motivated, self-aware and self-affirming actions and rationales. The concept is grounded in Constructivist learning theory, Postmodernist views of…
Descriptors: Creativity, Design, Teaching Methods, Constructivism (Learning)
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
K. E. Rajcic – International Journal of Designs for Learning, 2023
This design case is about Emotional Design Theory in application to the design of pandemic face masks. As we know designers rely strongly on theoretical knowledge in making design moves. To understand how students may learn to apply theory, research was conducted to test the effectiveness of an assessment called Design CUE (Conceptual…
Descriptors: Psychological Patterns, Design, Instructional Design, Introductory Courses
Wan-Chun Liao; Chien-Liang Lin; Shi-Jer Lou; Chih-Chao Chung – Innovations in Education and Teaching International, 2024
This study aimed to develop a maker spirit problem-based learning (PBL) innovation and entrepreneurship course and explore its impact on students' learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analysis. The research subjects comprised 49 students…
Descriptors: Instructional Design, Entrepreneurship, Problem Based Learning, Course Descriptions
Carolina Cuesta-Hincapie; Zui Cheng; Marisa Exter – Instructional Science: An International Journal of the Learning Sciences, 2024
Creativity is a valuable skill for instructional designers. However, few studies have researched creativity in instructional design (ID) graduate courses. Future professionals' creative thinking is necessary to address societal, technological, and economic challenges. Developing creative thinking in novice instructional designers could allow them…
Descriptors: Instructional Design, Creativity, Graduate Study, Electronic Learning
Novak, Elena; Mulvey, Bridget K. – Journal of Computer Assisted Learning, 2021
There is growing demand in our society to cultivate creativity and foster innovation. Design thinking has been successfully practiced as an educational framework for supporting innovation in educational and work contexts. However, research on design thinking education that facilitates the acquisition of knowledge related to design process and…
Descriptors: Design, Innovation, Educational Technology, Instructional Design
Letty Rising – Montessori Life: A Publication of the American Montessori Society, 2024
In the ever-evolving landscape of education, you have most likely experienced a significant expansion in your teaching responsibilities. Your role may have stretched to encompass being proficient in various technology platforms, nurturing the social and emotional learning of your students, and adjusting to amplified documentation requirements.…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Technology Uses in Education
Kailiang Chen; Juanjuan Chen; Yuwei Sun; Guorui Yan – Journal of Creative Behavior, 2025
Understanding and supporting pre-service teachers' creativity in collaborative instructional design has gained increasing attention. To design novel and effective learning experiences or activities for students, they need to build empathy with students, that is, understanding students' learning needs. This study aimed to (1) explore the patterns…
Descriptors: Preservice Teachers, Empathy, Cognitive Processes, Instructional Design
I-Cheng Lin; Shu-Hsuan Chang; Pin-Chien Liu; Po-Jen Kuo; Kuo Chia Chung – Educational Technology & Society, 2024
Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results. Currently, there are very few, and primarily incomplete, meta-analyses integrating experimental studies of educational gaming's impact…
Descriptors: Educational Games, Game Based Learning, Gamification, Creativity
Betül Czerkawski – TechTrends: Linking Research and Practice to Improve Learning, 2025
In the rapidly evolving landscape of higher education, we are witnessing an unprecedented surge in the use of Artificial Intelligence (AI). This rapid surge necessitates a thorough exploration of how faculty members, instructional designers, and researchers adopt AI, especially GenAI, using learning design practices. The present research study…
Descriptors: Convergent Thinking, Creative Thinking, Creativity, Artificial Intelligence
Maybee, Clarence; Bruce, Christine Susan; Lupton, Mandy; Pang, Ming Fai – Higher Education Research and Development, 2019
While higher education teachers are able to use information in sophisticated ways to learn and communicate within their disciplines, they may not be accustomed to teaching their students to use information creatively and reflectively to support their work in a course. This article introduces "informed learning design", a curriculum…
Descriptors: College Faculty, Instructional Design, Learner Engagement, Teaching Methods
Carmen Saunders-Russell – Journal on Excellence in College Teaching, 2023
The author explains how using creative assignments reinforces invention, problem-solving, and critical thinking skills in undergraduate health administration students. While several studies look at the use of creative assignments to help students develop these skills, few studies exist on their use in health administration. In addition, the use of…
Descriptors: Creativity, Assignments, Innovation, Problem Solving
Ros, Germán; Fraile Rey, Arántzazu; Calonge, Amelia; López-Carrillo, María Dolores – EURASIA Journal of Mathematics, Science and Technology Education, 2022
In this study, the process of design, implementation, evaluation, and redesign of a Teaching-Learning Sequence (TLS) on simple machines for students of 9-12 years old is shown according to the principles of Design Based Research. The aim is to create a TLS that satisfactorily addresses the conceptual difficulties inherent to the object of study…
Descriptors: Teaching Methods, Learning Processes, Creativity, Self Efficacy
Kailiang Chen; Juanjuan Chen; Chung Wang – Knowledge Management & E-Learning, 2023
Teachers are increasingly encouraged to creatively integrate technology into their classroom instruction as designers of technology-enhanced learning (TEL). However, they are often not competent in designing TEL due to their lack of experience as participatory designers as well as the ill-structure nature of TEL design problem. Design thinking, as…
Descriptors: Instructional Design, Technology Integration, Empathy, Preservice Teachers
Chiapello, Laureline – Journal of Creative Behavior, 2022
Using a transdisciplinary approach, this paper shows how creativity studies and game design research can complement each other and open new research avenues. In order to study the role of creativity in game designers' practice, we first touch on the epistemological foundations of creativity studies and game design research. After presenting these…
Descriptors: Creativity, Interdisciplinary Approach, Epistemology, Content Analysis