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Showing 1 to 15 of 17 results Save | Export
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Colin M. Gray; Paul Parsons; Austin L. Toombs; Nancy Rasche; Mihaela Vorvoreanu – International Journal of Designs for Learning, 2020
In this design case, we describe a multi-year process during which a team of faculty designed a four-year undergraduate major in user experience (UX) design at a large research-intensive institution. We document the program- and course-level design experiences of five faculty members. This multi-year process has culminated in a dual-strand,…
Descriptors: Instructional Design, Undergraduate Study, Majors (Students), Curriculum Development
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Murai, Yumiko; Ikejiri, Ryohei; Yamauchi, Yuhei; Tanaka, Ai; Nakano, Seiko – Interactive Learning Environments, 2023
Cultivating children's creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaged in meaningful projects. While current trends in education, such as maker…
Descriptors: Creativity, Imagination, Teaching Methods, Computer Science Education
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Akar, Sacide Guzin Mazman; Altun, Arif – Contemporary Educational Technology, 2017
The purpose of this study is to investigate and conceptualize the ranks of importance of social cognitive variables on university students' computer programming performances. Spatial ability, working memory, self-efficacy, gender, prior knowledge and the universities students attend were taken as variables to be analyzed. The study has been…
Descriptors: Individual Differences, Learning Processes, Programming, Self Efficacy
Wu, Penn Pinlung – ProQuest LLC, 2012
This dissertation proposal begins with a discussion about how the education of game programmers was not meeting the needs of the game industry. With this problem identified, this study proceeded to verify the existence of disparities of current game programming curricula. The findings from the literature review were able to: (a) justify the need…
Descriptors: Instructional Design, Computer Games, Career Education, Computer Oriented Programs
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Schlotter, Michael – Australasian Journal of Educational Technology, 2009
Software for text processing and presentation design is becoming increasingly sophisticated. Nevertheless, it is difficult to find a good solution for collaborative writing of technical course material, allowing the creation of high quality lecture notes and presentation slides from a single source. This article presents a new editing framework…
Descriptors: Editing, Computer Software, Instructional Materials, Internet
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Deliyska, Boryana; Manoilov, Peter – International Journal of Distance Education Technologies, 2010
The intelligent learning systems provide direct customized instruction to the learners without the intervention of human tutors on the basis of Semantic Web resources. Principal roles use ontologies as instruments for modeling learning processes, learners, learning disciplines and resources. This paper examines the variety, relationships, and…
Descriptors: Learning Processes, Intelligent Tutoring Systems, Curriculum Development, Lesson Plans
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Apiola, Mikko; Tedre, Matti – Computer Science Education, 2012
Programming education is a widely researched and intensely discussed topic. The literature proposes a broad variety of pedagogical viewpoints, practical approaches, learning theories, motivational vehicles, and other elements of the learning situation. However, little effort has been put on understanding cultural and contextual differences in…
Descriptors: Foreign Countries, Programming, Information Technology, Computer Science Education
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Bunch, John M. – Journal of Information Technology Education, 2009
Vocational education by its nature has a need for delivery methods that place a strong focus on the relationship between school and work and seeks to deliver instruction in a manner that bridges the two as seamlessly as possible. This paper presents a curriculum and constructivist-based instructional delivery approach, designed to emphasize a…
Descriptors: Constructivism (Learning), Curriculum Development, Teaching Methods, Postsecondary Education
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Nkambou, R.; Frasson, C.; Gauthier, G.; Rouane, K. – Journal of Interactive Learning Research, 2001
Presents an authoring model and a system for curriculum development in intelligent tutoring systems. Explains CREAM (Curriculum Representation and Acquisition Model) which allows for the creation and organization of the curriculum according to three models concerning the domain, the pedagogy, and the didactic aspects. (Author/LRW)
Descriptors: Authoring Aids (Programming), Curriculum Development, Instructional Design, Intelligent Tutoring Systems
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Koper, Rob; Olivier, Bill – Educational Technology & Society, 2004
In order to capture current educational practices in eLearning courses, more advanced "learning design" capabilities are needed than are provided by the open eLearning specifications hitherto available. Specifically, these fall short in terms of multi-role workflows, collaborative peer-interaction, personalization and support for learning…
Descriptors: Educational Practices, Learning Processes, Instructional Design, Computer Uses in Education
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Nkambou, R.; Frasson, C.; Gauthier, G. – Computers & Education, 1998
Presents an authoring environment dedicated to the development of curriculum and course material that can be handled by an Intelligent Tutoring System (ITS). The adopted curriculum model is Curriculum Representation and Acquisition Model (CREAM) which represents subject-matter content from the domain, the pedagogical, and the didactic points of…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer System Design, Course Content
Abramson, Trudy, Ed.; And Others – HyperNexus, 1995
This document consists of one volume year (four quarterly issues) of the journal "HyperNexus," containing articles on hypermedia and multimedia use in education. Typical article topics are: language-learning software; teaching and learning HyperCard; hypermedia-based teacher education; the use of music in virtual reality; integrating…
Descriptors: Authoring Aids (Programming), Computer Software, Computer Uses in Education, Constructivism (Learning)
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Ben-Ari, Mordechai – Computer Science Education, 2004
Sociocultural theories of learning such as Wenger and Lave's situated learning have been suggested as alternatives to cognitive theories of learning like constructivism. This article examines situated learning within the context of computer science (CS) education. Situated learning accurately describes some CS communities like open-source software…
Descriptors: Communities of Practice, Constructivism (Learning), Computer Science Education, Textbooks
Pollack, Thomas A. – 1998
Duquesne University (Pennsylvania) has committed to the electronic delivery of an MBA (Masters in Business Administration) program to Northern Jiaotong University in Beijing, China. This paper describes the process of preparing a course for electronic delivery, along with related course preparation issues. The university's partnership with…
Descriptors: Authoring Aids (Programming), Business Administration Education, Computer Assisted Instruction, Courseware
Berg, Susan; Benz, Carolyn; Lasley, Tom; Raisch, Dan – 1997
While the computer chip is revolutionizing society as a whole, its effects on education remain limited. This paper identifies and describes how exemplary elementary school teachers in Southwestern Ohio use technology in the classroom, and provides a model for the development of tomorrow's classrooms. Qualitative and quantitative data collection…
Descriptors: Authoring Aids (Programming), Change, Computer Uses in Education, Curriculum Development
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