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Chua, Christopher; Archog, Joseph – Electronic Journal of e-Learning, 2018
As the power of Learning Management System (LMS) in supporting classroom instruction has been observed in Higher Education Institutions (HEIs), only a few have been documented in military environment using this kind of learning technology. This paper is the first attempt to investigate the satisfaction of air force officers on the use of Squadron…
Descriptors: Military Training, Military Personnel, Student Satisfaction, Virtual Classrooms
Kidd, Terry, Ed.; Morris, Lonnie R., Jr., Ed. – IGI Global, 2017
Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. "The Handbook of Research on Instructional Systems and Educational Technology" is an essential reference source for the latest scholarly…
Descriptors: Guides, Educational Technology, Instructional Systems, Research
Suzuki, Katsuaki – International Journal on E-Learning, 2009
This article describes the creation of a fully online master's program for e-learning specialist training. This program is the first of its kind in Japan. As background information, Japan's general trends in e-learning are described, including activities of the e-Learning Consortium Japan and National Institute of Multimedia in Education. Such…
Descriptors: Instructional Design, Curriculum Design, Masters Programs, Foreign Countries
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
Dreher, Carl; Reiners, Torsten; Dreher, Naomi; Dreher, Heinz – Journal of Information Systems Education, 2009
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in business, for example via simulations in Second Life. However the capacity of Virtual Worlds is…
Descriptors: Sociocultural Patterns, Curriculum Design, Student Projects, Student Motivation
Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
Wickersham, Leah E.; McGee, Patricia – Quarterly Review of Distance Education, 2008
This action research case study examines evidence of deeper learning principles as purposefully designed and evidenced in an online course and corroborated by the Distance Education Learning Environments Survey instrument. Findings indicate that even when deeper learning principles are used to design learning activities, other factors interact…
Descriptors: Instructional Design, Action Research, Distance Education, Online Courses
Armstrong, Helen L. – Journal of Information Technology Education, 2009
Lack of accessibility in the design of e-learning courses continues to hinder students with vision impairment. E-learning materials are predominantly vision-centric, incorporating images, animation, and interactive media, and as a result students with acute vision impairment do not have equal opportunity to gain tertiary qualifications or skills…
Descriptors: Industry, Distance Education, Pilot Projects, Educational Environment
Dooley, Kim E.; Lindner, James R.; Telg, Ricky W.; Irani, Tracy; Moore, Lori; Lundy, Lisa – Quarterly Review of Distance Education, 2007
This study was designed to measure instructional design competencies as a result of participation in a 9-month Web-based training program called "Roadmap to Effective Distance Education Instructional Design." The researchers used a self-assessment pre- and posttest to determine participant initial and final competence in 12 areas: adult…
Descriptors: Grounded Theory, Instructional Design, Distance Education, Adult Learning
Sadik, Alaa; Reisman, Sorel – Quarterly Review of Distance Education, 2004
This article presents sets of observations and recommendations for Web-based distance learning, based on formative and summative performance and opinion data collected from participants involved in the design, development, and utilization of Wired Class, a Web-based learning environment that was developed to teach mathematics to Egyptian secondary…
Descriptors: Distance Education, Web Based Instruction, Educational Environment, Internet
Baskin, Colin; Anderson, Neil – Australian Educational Computing, 2003
This paper begins with three very "public" examples of how education providers across Australia are attempting to assimilate new teaching and learning technologies into existing teaching and learning structures. The transition, as predicted, is not altogether smooth. The dual concepts of the online classrooms as a "self-actualising…
Descriptors: Electronic Learning, Foreign Countries, Discourse Analysis, Figurative Language