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Andreea Molnar; Patty Kostkova – International Journal of Game-Based Learning, 2023
This research aims to provide further insight on how to design effective educational games by exploring whether the integration of educational content through game mechanics, text, or a combination of both text and game mechanics is more effective in teaching the learning outcomes in games. The results of the study show that all three methods led…
Descriptors: Educational Games, Instructional Design, Educational Objectives, Narration
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Freire, Fabián – Open Praxis, 2021
This report presents the activity systems analysis of the general MOOC design process adopted by a multidisciplinary team for delivering edX courses to Latin America and the Caribbean (LAC). This report builds on Freire's (2020) exploratory case study [EJ1275469], which applied work-based learning theory and activity systems theory to determine…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Technology Uses in Education
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Marco Marcellis; Jimmy Frerejean; Bert Bredeweg; Saskia Brand-Gruwel; Jeroen J. G. van Merrienboer – Learning Environments Research, 2024
Contemporary education increasingly involves a blended learning environment, which consists of a combination of offline and online delivery methods. Blended learning environments can motivate students to learn, but designing motivating blended learning environments is challenging and can result in environments that demotivate students. This…
Descriptors: Student Motivation, Motivation Techniques, Competency Based Education, Blended Learning
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Marton McGowin, Brooke; Lockee, Barbara B. – Distance Learning, 2022
As higher education institutions begin to reemerge from the global pandemic, they are reimagining how multimodal learning environments (MMLE) can be used to help shape future delivery modes. This article explores definitions for multimodal learning environments in terms of pedagogy, implementation, and management. According to this study,…
Descriptors: Higher Education, Blended Learning, Educational Environment, Delivery Systems
Edmonds, Gerald; Pusch, Rob – Region 5 Comprehensive Center, 2022
This guide is a companion to the "Adult Learning Planning Framework. Toolkit" (ED614137). It works in partnership with the framework while considering the unique challenges associated with the development of engaging and effective online, asynchronous learning experiences that have become embedded in the fabric of learning for all. The…
Descriptors: Guidelines, Asynchronous Communication, Instructional Design, Learning Experience
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Robertson, Patricia R.; Wakeling, Victor – Online Journal of Distance Learning Administration, 2018
Three separate baseline decisions are recommended when designing an undergraduate course prior to considering any course content. The "Three S" course design decisions include determining (1) the "setting" (on-campus, online or hybrid), (2) the learning "style" (passive or active), and (3) the learning…
Descriptors: Undergraduate Study, Course Organization, Delivery Systems, Learning Strategies
Bryan Goodwin; Tonia Gibson; Kristin Rouleau – McREL International, 2020
In far too many classrooms, the emphasis is on instructional strategies that "teachers" employ rather than on what "students: should be doing or thinking about as part of their learning. What's more, students' minds are something of a mysterious "black box" for most teachers, so when learning breaks down, they're not sure…
Descriptors: Teaching Methods, Elementary Secondary Education, Instructional Design, Delivery Systems
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Lockee, Barbara B.; Bond, M. Aaron; McGowin, Brooke Marton; Blevins, Samantha J. – Distance Education, 2022
Factors that drive delivery mode decisions are multifaceted and often necessarily go beyond instructional design needs. Additional influencing factors include logistical, technical, and policy considerations. The COVID-19 pandemic illuminated the many opportunities and challenges that accompany the chosen distance delivery mode, prompting the need…
Descriptors: Distance Education, Delivery Systems, COVID-19, Pandemics
Weeby, Jason – Bellwether Education Partners, 2018
Human-centered design is an approach to creating solutions for problems and opportunities through a focus on the needs, contexts, behaviors, and emotions of the people that the solutions will serve. More recently, public agencies have begun to use human-centered design methods to define problems, generate solutions, and test them to improve the…
Descriptors: Equal Education, Educational Policy, Delivery Systems, Instructional Design
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Chugh, Ritesh; Turnbull, Darren – Contemporary Educational Technology, 2023
Gaming is becoming a popular method of engaging students in learning processes across all levels of the educational community. The effective integration of gaming activities into course curricula has the potential to enhance student learning, motivation, and knowledge acquisition in a range of disciplines. However, gamification of education is not…
Descriptors: Gamification, Citation Analysis, Network Analysis, Bibliometrics
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Castro, Mayleen Dorcas B.; Tumibay, Gilbert M. – Education and Information Technologies, 2021
The Internet has made online learning possible, and many educators and researchers are interested in online learning courses to enhance and improve the student learning outcomes while battling the shortage in resources, facilities and equipment particularly in higher education institution. Online learning has become popular because of its…
Descriptors: Online Courses, Electronic Learning, Instructional Effectiveness, Instructional Design
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Sharon Friesen; Michele Jacobsen – International Journal of Designs for Learning, 2021
Faculties of Education in North America are experiencing an increase in demand for professional graduate programs that provide flexible and accessible research pathways for working professionals. Our School of Education offers high quality professional graduate programs that increase access and respond directly to complex needs and problems of…
Descriptors: Instructional Design, Graduate Study, Active Learning, Blended Learning
Learning and Work Institute, 2019
This report explores best practice in the design and delivery of pre-apprenticeship programmes across Europe. For the purposes of this project, pre-apprenticeship programmes are defined as programmes targeted at young people aged 16-24, where at least one of the stated aims is progression to an apprenticeship. Across Europe, some programmes are…
Descriptors: Best Practices, Evidence Based Practice, Instructional Design, Apprenticeships
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Witthaus, Gabi – Online Learning, 2023
There are almost 90 million forced migrants around the world, many of whom could benefit from online higher education, and yet there is evidence that displaced people face challenges in online learning environments. This paper reports on a study in the context of a UK university's master'slevel distance learning program that offers Sanctuary…
Descriptors: Refugees, Distance Education, Higher Education, Masters Programs
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Yeo, Narelle; Fuller, Brad; Kenway, Simon – Journal of University Teaching and Learning Practice, 2023
This research considers the synchronous creation of a faculty meta-ensemble emergent in the pivot to online music ensembles in 2021. The unit of study outline for Music Ensemble Performance mandates live ensembles in a Kolb-inspired experiential learning model, seemingly impossible to achieve in a pandemic. Eric Ries advocates for necessary change…
Descriptors: Instructional Design, Delivery Systems, Music Education, Music Activities
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