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Yuan, Jiangmei; Kim, ChanMin – Journal of Educational Computing Research, 2015
Feedback plays a critical role in student learning and performance. However, providing students with effective feedback is challenging in online environments because of physical separation between students and instructors. Technologies can be used to enhance the effectiveness of feedback in online courses. In this article, we propose effective…
Descriptors: Feedback (Response), Open Source Technology, Online Courses, Computer Mediated Communication
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Gestwicki, Paul; Sun, Fu-Shing – Journal on Educational Resources in Computing, 2008
We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on "EEClone," an arcade-style computer game implemented in Java. Our…
Descriptors: Instructional Design, Design Preferences, Computers, Teaching Methods
Hedberg, John G. – 2002
Over the past decade, there have been many changes in the tools used to design, the ways information can be represented and the underpinning theories which drive educational experiences. This paper focuses on several examples of software design that have been pedagogically successful and have demonstrated what is possible in software design and…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation, Computer Software Selection
Hawley, Chandra L.; Duffy, Thomas M. – 1998
This paper presents a model for designing computer-based simulation environments within a constructivist framework for the K-12 school setting. The following primary criteria for the development of simulations are proposed: (1) the problem needs to be authentic; (2) the cognitive demand in learning should be authentic; (3) scaffolding supports a…
Descriptors: Banking, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Neumann, Gaby; Ziems, Dietrich; Hopner, Christian – 1998
This paper introduces a multimedia-based educational system on logistics developed at the University of Magdeburg (Germany), reports on development and implementation of the prototype, and discusses ideas for redesign. The system was tested, used, and evaluated at the university and within a European network of 24 universities, colleges, and…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software Development, Computer Software Evaluation
Jones, Marshall G. – 1999
This paper reports the findings of an ongoing study of engagement in computer-based learning environments. The purpose of the study was to look at what engages people in computer games and to see how those patterns of engagement might be used within computer-based learning environments. The age of participants ranged from four to adulthood.…
Descriptors: Adolescents, Adults, Children, Computer Games
Beriswill, Joanne E. – 1998
This article describes the evolution of computer interface research issues from text-based interface design guidelines to more complex issues, including media selection, interface design, and visual design. This research is then integrated into the Analysis-based Message Design (AMD) process. The AMD process divides the interface design process…
Descriptors: Computer Graphics, Computer Interfaces, Computer Software Development, Courseware
Kammerdiener, Troy; Smith, Lon – 1999
This paper presents an academic World Wide Web authoring tool called AutoHTML. This tool, a work in progress, is designed to allow the novice user the ability to construct high level Web pages with a consistent look and feel. The system works with a standard Web browser without the addition of component plug-ins. Additional HTML meta-tags are…
Descriptors: Authoring Aids (Programming), Computer Software, Design Preferences, Hypermedia
Mukherjee, Prachee; Edmonds, Gerald S. – 1993
This paper reviews the literature on screen design used for instructional purposes. The following topics are reviewed: definition of screen design; foundations of screen design; elements of screen design; functions of screen design; screen design research and problems; and criteria for evaluation. Conclusions drawn from this review are: screen…
Descriptors: Computer Software Development, Courseware, Design Preferences, Evaluation Criteria
Peer reviewedPulsinelli, Alesha; Roubie, Cynthia – Performance Improvement, 2001
The project DEVISE case study shows how diversity modeling can be used as a powerful design tool. Designers used performance-centered design techniques to create a virtual learning environment in which students with learning disabilities would be more fully supported with an interface that meets their needs. (AEF)
Descriptors: Computer Interfaces, Computer Software Development, Design Preferences, Educational Technology
Boling, Elizabeth; Brown, J. P.; Ray, Sumitra Das; Erwin, Anthony; Kirkley, Sonny – 1998
The development of potentially powerful computer-based tools within rich learning environments is hampered by the constraints of delivery systems (specifically low-resolution, low-real estate displays). In designing a World Wide Web-based tool for manipulating time-based information, the authors have encountered a lack of guidelines or empirical…
Descriptors: Computer Interfaces, Computer Software Development, Courseware, Design Preferences
Lyardet, Fernando; Rossi, Gustavo; Schwabe, Daniel – 1998
This paper shows how to use design patterns for building educational multimedia applications. The first section summarizes design issues related to organizing the information, the organization of the interface, and implementation. Navigating through information is covered in the second section, including problems, motivations, and solutions, and…
Descriptors: Computer Interfaces, Computer Software Development, Computer Uses in Education, Courseware
Frizell, Sherri S.; Hubscher, Roland – 2002
Many instructors are expected to design and create Web courses. The design of Web courses can be a difficult task for educators who lack experience in interaction and instructional design. Design patterns have emerged as a way to capture design experience and present design solutions to novice designers. Design patterns are a widely accepted…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Design Preferences
Caple, Carlous – 1996
This study examined the effectiveness of spaced practice and spaced review when implemented structurally within a computer assisted instruction (CAI) program. The study viewed the comparison of two levels of CAI as instructional treatments. The instructional treatments were developed as structured, which contained spaced practice and spaced…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer System Design, Design Preferences
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