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Showing all 14 results Save | Export
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Hasan Zuhtu Okulu; Nilay Muslu – Interactive Learning Environments, 2024
ChatGPT holds significant potential for enhancing learning through integration into education as an advanced chatbot. With the goal of harnessing this potential, our research focused on exploring the utilization of ChatGPT in designing a course plan for pre-service science teachers. We adopted a qualitative research approach and employed ChatGPT…
Descriptors: Preservice Teachers, Science Teachers, Science Instruction, Instructional Design
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Micheal M. van Wyk – Open Praxis, 2025
Large language models such as ChatGPT 3.5, Grammarly, and Copilot, to name a few, are referred to as generated artificial intelligence tools (GenAI). These GenAI tools have gained significant popularity in education since their launch. How can teacher education take advantage of the hype around GenAI tools? These AI-generated tools prompted an…
Descriptors: Student Teachers, Teacher Education Programs, Artificial Intelligence, Computer Software
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Mehmet Donmez; Kursat Cagiltay – Educational Technology & Society, 2024
This study investigated the design processes for developing eye training materials for children with low vision (CLV) using computer game applications based on eye movement tracking to enhance their vision skills. The primary aim was to create interactive eye training materials tailored to improve CLV's vision abilities. Employing a design-based…
Descriptors: Eye Movements, Visual Impairments, Parent Attitudes, Special Education Teachers
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Lin, Yupeng; Yu, Zhonggen – International Journal of Educational Technology in Higher Education, 2023
Digital academic reading tools on computers bring multiple benefits to higher-education students. Through structural equation modeling methods, this study contributes to the following findings: (1) Perceived ease of use, perceived usefulness, and lecturers' positive responses significantly predict students' positive attitudes toward digital…
Descriptors: Reading Processes, Usability, Prediction, Student Attitudes
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Morakinyo Akintolu; Akinpelu A. Oyekunle – Journal of Educators Online, 2025
This paper provides a comprehensive overview of the research on the application of artificial intelligence (AI) in primary education to explore its potential to enhance teaching and learning processes. Through a systematic review of the relevant literature, this study identifies key areas in which AI can significantly impact primary education and…
Descriptors: Data Analysis, Learning Analytics, Artificial Intelligence, Computer Software
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Tian, Jing; Ren, Chang; Lei, Yingzhe; Wang, Yiheng – Journal of Geography in Higher Education, 2020
Participation of undergraduate students in research helps them nurture critical thinking, develop research skills, enhance self-confidence, and clarify their education or career paths. The curriculum is central to integrating teaching and research, and is a primary source for providing undergraduate research experience. This study designed a…
Descriptors: Foreign Countries, Undergraduate Students, Mathematics Instruction, Computer Uses in Education
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Coleman, Mikki; Berge, Zane L. – Online Journal of Distance Learning Administration, 2018
The proliferation of the Internet, computers, and mobile devices means that students of all ages, socioeconomic statuses, geographical locations, and abilities have access to higher education institutions that were previously unavailable. As the population of the United States ages and the number of students with diagnosed disabilities grows,…
Descriptors: Access to Education, Online Courses, Best Practices, Inclusion
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Flake, Lee Hatch – Journal of Education and e-Learning Research, 2017
The author reflects on the history of technology in education and e-learning and introduces the iNtegrating Technology for inQuiry (NTeQ) model of lesson design authored by Morrison and Lowther (2005). The NTeQ model lesson design is a new pedagogy for academic instruction in response to the growth of the Internet and technological advancements in…
Descriptors: Electronic Learning, Technology Integration, Models, Instructional Design
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Dalziel, James; Conole, Grainne; Wills, Sandra; Walker, Simon; Bennett, Sue; Dobozy, Eva; Cameron, Leanne; Badilescu-Buga, Emil; Bower, Matt – Journal of Interactive Media in Education, 2016
The Larnaca Declaration on Learning Design arose from a 2012 meeting of experts in Larnaca, Cyprus who sought to provide a new theoretical foundation for the field of Learning Design, based on a synthesis of research and practice in the field to date. It begins by acknowledging the vast benefits that would arise from wider sharing of effective…
Descriptors: Foreign Countries, Instructional Design, Instructional Effectiveness, Educational Practices
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Chong, Stefanie Xinyi; Lee, Chien-Sing – Educational Technology Research and Development, 2012
There are many evidences of motivational and educational benefits from the use of learning software. However, there is a lack of study with regards to the teaching of creative writing. This paper aims to bridge the following gaps: first, the need for a proper framework for scaffolding creative writing through learning software; second, the lack of…
Descriptors: Story Grammar, Creativity, Creative Writing, Educational Benefits
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Sayadmansour, Alireza; Nassaji, Mehdi – British Journal of Educational Studies, 2013
This paper considers the ethics of educational technology in terms of whether or not selected media and methods are beneficial to the teacher and student, or whether other motives and criteria determine the selection. Communications media have proven themselves to be powerful and efficient tools, used like "dynamite" for getting the most…
Descriptors: Educational Technology, Ethics, Teaching Methods, Educational Benefits
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Skiada, Roxani; Soroniati, Eva; Gardeli, Anna; Zissis, Dimitrios – Themes in Science and Technology Education, 2014
Dyslexia is one of the most common learning difficulties affecting approximately 15 to 20 per cent of the world's population. A large amount of research is currently being conducted in exploring the potential benefits of using Information & Communication Technologies as a learning platform for individuals and especially children with such…
Descriptors: Dyslexia, Learning Disabilities, Children, Computer Oriented Programs
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Nachimuthu, K.; Vijayakumari, G. – Journal of Educational Technology, 2009
Virtual Reality (VR) is a creation of virtual 3D world in which one can feel and sense the world as if it is real. It is allowing engineers to design machines and Educationists to design AV [audiovisual] equipment in real time but in 3-dimensional hologram as if the actual material is being made and worked upon. VR allows a least-cost (energy…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Teaching Methods
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Coetzee, G. P.; du Bruyn, R. – South African Journal of Higher Education, 2003
The use of computers in the learning process is a well-researched area. The introduction of computers and related audit software in the auditing field has had a major influence on the auditing process. Very little research has been done on the inclusion of computer audit software in the auditing syllabus. Even less research has been done on the…
Descriptors: Audits (Verification), Instructional Design, Computer Software, Student Attitudes