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McCluskey, Frank; Winter, Melanie – Higher Learning Research Communications, 2013
The bricks and mortar classroom has a long and storied history. The digital classroom is so new and different it may be wrong to even call it a "classroom". The authors argue that architecture influences behavior. So in constructing our new digital classrooms we must pay attention to the architecture and what job we want that…
Descriptors: Campuses, Virtual Classrooms, Instructional Design, Architecture
Gegenfurtner, Andreas; Quesada-Pallarès, Carla; Knogler, Maximilian – British Journal of Educational Technology, 2014
This study examines how design characteristics in digital simulation-based learning environments moderate self-efficacy and transfer of learning. Drawing on social cognitive theory and the cognitive theory of multimedia learning, the meta-analysis psychometrically cumulated k?=?15 studies of 25 years of research with a total sample size of…
Descriptors: Meta Analysis, Computer Simulation, Computer System Design, Educational Environment
Nair, Uday – E-Learning and Digital Media, 2015
There are two sides to a coin when it comes to implementing technology at universities; on one side, there is the university using technologies via the virtual learning environment that seems to be outdated with the digital needs of the students, and on the other side, while implementing technology at the university learning environment the focus…
Descriptors: Educational Environment, Individualized Programs, Technology Uses in Education, Technology Integration
Hsu, Yu-Chang; Ching, Yu-Hui – Canadian Journal of Learning and Technology, 2015
Mobile learning has become increasingly popular in the past decade due to the unprecedented technological affordances achieved through the advancement of mobile computing, which makes ubiquitous and situated learning possible. At the same time, there have been research and implementation projects whose efforts centered on developing mobile…
Descriptors: Electronic Learning, Instructional Design, Classification, Models
Lim, Doo Hun – International Journal on E-Learning, 2012
Literature indicates that there is limited research on the national and organizational level decision processes to develop and deliver e-learning programs. In this paper, existing e-learning literature is analyzed in terms of national level factors (national culture, readiness for new technology, and infrastructure), organizational level factors…
Descriptors: Electronic Learning, Instructional Development, Instructional Design, Organizational Culture
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
Liao, Ching-Jung; Chou, Chien-Chih; Yang, Jin-Tan David – International Journal of Distance Education Technologies, 2009
The purpose of this study is to incorporate adaptive ontology into ubiquitous learning grid to achieve seamless learning environment. Ubiquitous learning grid uses ubiquitous computing environment to infer and determine the most adaptive learning contents and procedures in anytime, any place and with any device. To achieve the goal, an…
Descriptors: Individualized Instruction, Simulation, Educational Environment, College Freshmen
Herrmann, Thomas; Kienle, Andrea – International Journal of Computer-Supported Collaborative Learning, 2008
Computer-supported discursive learning (CSDL) systems for the support of asynchronous discursive learning need to fulfill specific socio-technical conditions. To understand these conditions, we employed design experiments combining aspects of communication theory, empirical findings, and continuous improvement of the investigated prototypes. Our…
Descriptors: Design Requirements, Documentation, Experiments, Guidelines
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums

Brna, Paul; Cox, R. – Journal of Computer Assisted Learning, 1998
Discussion of learner-centered design focuses on the development of switchEr, a specific learning environment changed to an intelligent learning environment by switching from one external representation (ER) to another. Topics include user-centered design; the role of artificial intelligence; and the development of effective educational computing…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer System Design, Educational Environment
Hwang, Gwo-Jen; Tsai, Chin-Chung; Yang, Stephen J. H. – Educational Technology & Society, 2008
Recent progress in wireless and sensor technologies has lead to a new development of learning environments, called context-aware ubiquitous learning environment, which is able to sense the situation of learners and provide adaptive supports. Many researchers have been investigating the development of such new learning environments; nevertheless,…
Descriptors: Learning Activities, Computer Uses in Education, Criteria, Educational Environment
Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing

Khan, Badrul H. – TechTrends, 2000
Discusses Web-based learning, also referred to as distributed learning, and outlines eight areas that are part of a framework to use to design successful Web learning environments. Includes pedagogical issues, technological factors, interface design, evaluation, management, resource support, ethical issues, and institutional considerations. (LRW)
Descriptors: Computer Interfaces, Computer System Design, Educational Environment, Ethics

Nelson, Wayne A.; Palumbo, David B. – Journal of Educational Multimedia and Hypermedia, 1992
Examines the psychological basis of hypermedia as a medium for learning, surveys the characteristics of current hypermedia systems, and suggests ways to make hypermedia systems more valuable as instructional environments. Highlights include parallels between human memory and hypermedia architectures; and hypermedia as knowledge presentation,…
Descriptors: Cognitive Structures, Computer Assisted Instruction, Computer System Design, Educational Environment