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Malte Rolf Teichmann – IEEE Transactions on Learning Technologies, 2025
Due to the rise of virtual reality and the--at least now--hypothetical construct of the Metaverse, learning processes are increasingly transferred to immersive virtual learning environments. While the literature provides few design guidelines, most papers miss an application and evaluation description of the design and development processes. As a…
Descriptors: Instructional Design, Computer Simulation, Educational Environment, Learning Processes
Jo Tondeur; Sarah Howard; Ana Amélia Carvalho; Marijke Kral; Dominik Petko; Lakshmi T. Ganesh; Fredrik Mørk Røkenes; Louise Starkey; Matt Bower; Petrea Redmond; Bent B. Andresen – Technology, Knowledge and Learning, 2024
Despite the widely recognised impact of both digital and physical spaces as active contributors to teaching and learning processes, relatively little is known about the learning environment. Furthermore, it is time to explore the interplay between these two spaces. Therefore, we proposed employing a holistic approach to develop a new conceptual…
Descriptors: Integrated Activities, Educational Environment, Electronic Learning, Physical Environment
Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
Altynai Beisembayeva; Kamarsulu Ibrayeva; Talgat Yerezhepov; Moldir Urazaliyeva; Elmira Sultangaliyeva – Open Education Studies, 2023
The introduction and spread of distance learning imply a shift in approaches and methods of its organisation. This affects the methods and goals of the interaction of subjects of educational activity, including their motivation. That is why the question regarding the analysis of educational components and models aimed at increasing the motivation…
Descriptors: Instructional Design, Student Motivation, Learning Motivation, Distance Education
Byrge, James A. – ProQuest LLC, 2023
Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing gamification. This research study aimed to examine how professional instructional designers experience analyzing higher education course rooms before implementing gamification into a higher…
Descriptors: Instructional Design, Gamification, Higher Education, Educational Environment
Melissa Fanshawe; Alice Brown; Petrea Redmond – Online Learning, 2025
With more higher education courses being offered online, the design of the learning environment is an essential component of the educational experience. However, not all online learning environments facilitate student engagement. This paper describes the redesign of two online Initial Teacher Education courses in a regional university, using the…
Descriptors: Learner Engagement, Online Courses, Instructional Design, Educational Environment
Jill Stefaniak; Lauren Bagdy; Liangke Yang – TechTrends: Linking Research and Practice to Improve Learning, 2024
By considering the interconnectedness of various elements, such as curriculum, instruction, assessment, and school organization, systems thinking provides a framework to understand the underlying patterns, feedback loops, and leverage points that shape educational outcomes. Frick's (1993) systems view of restructuring education supports the notion…
Descriptors: Educational Environment, Teaching Methods, Instructional Design, Systems Approach
Aldridge, Jill M.; Bianchet, Silvana – Learning Environments Research, 2022
The context in which learning takes place, or learning environment, is pivotal to a positive learning experience for students. Although numerous studies have established strong links between a positive learning environment and a range of student outcomes, far less research has examined how teachers might establish such an environment. Amidst…
Descriptors: Feedback (Response), Educational Environment, Instructional Design, Cooperation
Gose, Davilla Riddle – ProQuest LLC, 2023
The online learning environment demands the ability to self-regulate, set up learning goals, monitor progress, and self-reflect on the learning process. Self-regulated learning (SRL) is an approach to learning where students actively have control over their behaviors. This student-centered, iterative process demands learners exhibit certain…
Descriptors: Self Management, Learning Strategies, Electronic Learning, Educational Environment
Melissa Dietrich – ProQuest LLC, 2024
Many organizations utilize formal mentoring as a means of human resource development. Positive mentoring experiences can lead to positive outcomes for the mentor, mentee, and organization; however, negative mentoring experiences can have the opposite effect. The purpose of this qualitative descriptive case study was to examine how mentees describe…
Descriptors: Mentors, Instructional Design, Program Effectiveness, Career Development
Yaxin Tu; Qiyun Wang; Changqin Huang – International Review of Research in Open and Distributed Learning, 2025
Learners' emotional engagement in synchronous online learning (SOL) is critical for improving learning persistence and performance. Nevertheless, there is currently a lack of comprehensive and systematic reviews of emotional engagement in SOL. This review synthesizes the strategies to promote emotional engagement in SOL found in published…
Descriptors: Student Participation, Psychological Patterns, Synchronous Communication, Electronic Learning
Ghadah Al Murshidi; Agus Budi Wahyudi; M. Monjurul Islam; S. V. Karthiga; Laily Rahmatika – Alberta Journal of Educational Research, 2024
Recent research specifies that game-based learning effectively engages students in classroom activities. Although there has been a prominent upsurge in game-based teaching and learning, this area has not received significant attention within the context of Gulf nations. This study investigates the perceptions, motivations, and benefits of…
Descriptors: Foreign Countries, Teacher Attitudes, Teacher Motivation, Educational Benefits
Sancar-Tokmak, Hatice; Dogusoy, Berrin – Interactive Learning Environments, 2023
This qualitative case study aimed to explore how novice instructional designers solved a real-world problem by proposing an instructional design model in Second Life. Twenty-one novice instructional designers who enrolled in a Distance Education course were tasked with proposing an instructional design model to solve the high drop-out rate problem…
Descriptors: Novices, Instructional Design, Computer Games, Problem Solving
Lahcen Oubahssi; Claudine Piau-Toffolon; Oussema Mahdi – Interactive Learning Environments, 2024
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the various existing models and tools for assisting teachers in the design and deployment of virtual reality learning environments (VRLEs). We identify a need for…
Descriptors: Computer Simulation, Teaching Methods, Instructional Design, Technology Uses in Education
Hellberg, Ann-Sofie – Journal of Pedagogical Research, 2023
This is the story of a course in higher education that, over a period of ten years, went from being one of the most popular courses, among both students and teachers, to becoming one of the more problematic. Students and teachers felt that the course had many problems that needed to be addressed. For the course round of 2022, the decision was…
Descriptors: Higher Education, Course Content, Instructional Design, Gamification