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Austin Heil; Joshua Olaniran; Cara Gormally; Marguerite Brickman – CBE - Life Sciences Education, 2024
Biology education researchers seek to improve biology education, particularly at the introductory level, yet there is little documentation about what is actually happening in introductory biology. To characterize the landscape of learning expectations for introductory biology, we analyzed course-level learning objectives (n = 1108) and course…
Descriptors: Course Descriptions, Introductory Courses, Biology, Educational Objectives
Ji, Weiwei; Muljana, Pauline Salim; Romero-Hall, Enilda – College Teaching, 2022
We propose a set of guidelines called the Three-Tier Design Process (TTDP), providing a pathway for faculty and other higher-education professionals who intend to design and develop a course in a Learning Management System and to promote learner-centered experiences. This paper includes detailed discussion about each tier of the TTDP, its…
Descriptors: Curriculum Development, Curriculum Design, Integrated Learning Systems, Electronic Learning
Sebastian Gil Parga; Umang Singh; Jairo Gutierrez; Stefan Marks – Interactive Learning Environments, 2024
There is a growing interest in using Augmented Reality technologies in education due to common perceived advantages like its accessibility and the increase in academical performance and motivation it promotes. Yet, most research done does not offer a deeper analysis of how AR technologies are used to reach different educational goals or the…
Descriptors: Computer Simulation, Instructional Design, Technology Uses in Education, Educational Research
Identifying Support Structures Associated with Informal Formative Evaluation in Instructional Design
Suzanne Smith; Tian Luo – TechTrends: Linking Research and Practice to Improve Learning, 2024
Instructional designers perform informal formative evaluation in design practice. An evaluation may be used to locate errors in alignment of instructional objectives or to increase the quality or effectiveness of a design. An instructional design review is similar to peer reviews in higher education which are often structured, and tools are…
Descriptors: Instructional Design, Feedback (Response), Formative Evaluation, Alignment (Education)
Suarman Halawa; Tzu-Chiang Lin; Ying-Shao Hsu – International Journal of STEM Education, 2024
This study aimed to analyze articles published in the Web of Science database from 2012 to 2021 to examine the educational goals and instructional designs for STEM education. We selected articles based on the following criteria: (a) empirical research; (b) incorporating instructional design and strategies into STEM teaching; (c) including…
Descriptors: STEM Education, Kindergarten, Elementary Secondary Education, Career Choice
Na Li; Henk Huijser; Shujuan Zhang; Tao Zhang; Xiaojun Zhang – Education and Information Technologies, 2024
Learning design has become increasingly important in the context of expanding and dynamic digital learning environments. More traditional teaching approaches are no longer sufficient to engage learners in these changing learning environments. Teachers and aspiring learning designers therefore increasingly need learning design expertise, which…
Descriptors: Educational Objectives, Instructional Design, Electronic Learning, Taxonomy
Allison, Jordan – Journal of Further and Higher Education, 2023
Cyber security is a growing area of international importance, with shortages present for cyber security skills. While many universities have introduced degree programmes for cyber security, the major focus of these programmes is on the development of technical skills with some reports indicating how graduates of these courses lack in softer skills…
Descriptors: Computer Security, Information Security, Computer Science Education, Teaching Methods
Andreea Molnar; Patty Kostkova – International Journal of Game-Based Learning, 2023
This research aims to provide further insight on how to design effective educational games by exploring whether the integration of educational content through game mechanics, text, or a combination of both text and game mechanics is more effective in teaching the learning outcomes in games. The results of the study show that all three methods led…
Descriptors: Educational Games, Instructional Design, Educational Objectives, Narration
Sheri Conklin; Tom Dorgan; Daisyane Barreto – Discover Education, 2024
We investigated the utility of ChatGPT 3.5 in the creation of a fully online asynchronous higher education course. Our collaborative effort with ChatGPT resulted in developing a Master's level course on Trends and Issues in Instructional Design using the Backward Design Model. Throughout this process, we recognized the critical role of precise…
Descriptors: Design, Technology Uses in Education, Artificial Intelligence, Instructional Design
Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts
Ní Shé, Caitríona; Farrell, Orna; Brunton, James; Costello, Eamon – Australasian Journal of Educational Technology, 2022
Online education is becoming the norm in higher education. Effective instructional design methods are required to ensure that "ever-connected" students' needs are being met. One potential method is design thinking: an agile methodology that stresses the importance of empathy with the student. The #OpenTeach fully online course was…
Descriptors: Design, Instructional Design, Empathy, Teaching Methods
Gerardo Quiroz Vieyra; Luis Fernando Muñoz González – European Journal of Education (EJED), 2020
In the construction of learning objects, as digital instructional material that is delivered to students, the level of learning to which they are directed must be considered first of all, according to the Bloom taxonomy or any other that is used, applicable to the e-learning, taking advantage of the digital resources that are currently available,…
Descriptors: Educational Resources, Electronic Learning, Instructional Materials, Multimedia Materials
Bradley, Janice; Groth, Cori; Rorrer, Andrea; Evans, Leslie – Learning Professional, 2023
Part of the reason many districts fail to achieve the promise of high-quality professional learning is that they operate with what the authors call a "PD mindset." This mindset manifests in sporadic, one-time events, inservice sessions, guest speakers, webinars, and workshops that are not part of a larger plan or vision. The authors…
Descriptors: Professional Education, Professional Development, Differences, Instructional Design
Shum, Lok Cheung; Rosunally, Yasmine; Scarle, Simon; Munir, Kamran – Education and Information Technologies, 2023
When the traditional "one size fits all" approach is used in designing educational games, the game context is usually arranged in a fixed sequence. However, the designated content may not effectively support the diversity of players. The player's ability and characteristics should be considered and supported with an appropriate learning…
Descriptors: Individualized Instruction, Educational Games, Student Centered Learning, Instructional Design
Schulz, Sandra; Berndt, Sarah; Hawlitschek, Anja – Computer Science Education, 2023
Background and Context: Collaborative and cooperative learning is important to prepare students for their future work and to increase their learning performance in university courses. Several studies have shown promising results regarding team activities, such as pair programming. However, there is little information on how teamwork is currently…
Descriptors: Cooperative Learning, Computer Science Education, Higher Education, Foreign Countries