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Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
Ipek, Ismail; Ziatdinov, Rushan – European Journal of Contemporary Education, 2017
The purpose of this study is to discuss instructional design and technology (IDT) model strategies for developing learning and teaching environments, based on philosophical approaches to educational technology theory. The study begins with a discussion of IDT models to define the history of educational technology or instructional technology…
Descriptors: Educational Technology, Educational Philosophy, Trend Analysis, Teaching Methods
Mueller, Daniel; Strohmeier, Stefan – Computers & Education, 2011
Virtual learning environments constitute current information systems' category for electronically supported training and development in (higher) education(al) and vocational training settings. Frequently expected advantages of using virtual learning environments refer, for instance, to the efficiency, individuality, ubiquity, timeliness and…
Descriptors: Vocational Education, Instructional Design, Literature Reviews, Educational Research
Billingsley, Bonnie S.; Griffin, Cynthia C.; Smith, Sean J.; Kamman, Margaret; Israel, Maya – National Center to Inform Policy and Practice in Special Education Professional Development, 2009
The purpose of this paper is to provide a comprehensive review of what is known about teacher induction in special education and to outline recommendations for the design of induction programs and further research. Five questions guided this research: (1) What are the experiences and concerns of new special educators in their first years of…
Descriptors: Beginning Teacher Induction, Special Education, Special Education Teachers, Educational Research
Cohen, Vicki Blum – Educational Technology, 1985
Discusses how operant conditioning has not brought instructional designers any closer to using feedback effectively in computer assisted instruction they design, defines and describes types of feedback, presents guidelines for effective feedback use, and suggests use of templates to bring instructional design to a sophisticated level of…
Descriptors: Classification, Computer Assisted Instruction, Design Preferences, Educational Research

Jonassen, David H.; Rohrer-Murphy, Lucia – Educational Technology Research and Development, 1999
Defines activity theory as a socio-cultural and socio-historical lens through which the interaction of human activity and consciousness within its relevant environmental context can be analyzed. Describes how activity theory can be used as a framework for analyzing activities and settings for the purpose of designing constructivist learning…
Descriptors: Constructivism (Learning), Design Preferences, Educational Environment, Educational Research
Terheggen, Sara; Lubinescu, Edward S. – 2001
The design of instructional text is an important consideration when attempting to design a successful learning environment. With the rising involvement in online distance education, it is becoming even more important to adhere to good principles of text design. The purpose of this paper is to provide a framework of possible instructional systems…
Descriptors: Computer Mediated Communication, Course Content, Design Preferences, Distance Education
Huffman, Heather B.; Jernstedt, G. Christian; Reed, Virginia A.; Reber, Emily S.; Burns, Mathew B.; Oostenink, Richard J.; Williams, Margot T. – Educational Technology, 2003
Suggests two guiding principles as a framework to interpret the research findings of environmental psychology that focus on effective classroom design: effective design promotes attention in the classroom and allows for periodic shifts of learner activities. Examines these principles as they apply to the design of a computer classroom, reviewing…
Descriptors: Classroom Design, Computer Assisted Instruction, Computer Uses in Education, Design Preferences
Anderson, Thor A. – Educational Technology, 2003
Explores why "learning" and "object" have been combined in the field of instructional technology. Examines why current definitions of these terms are lacking when looked at from a standards and interoperability point of view. Suggests a new definition with a rationale to satisfy needs of technologists for precise, practical…
Descriptors: Computer Software Development, Computer Uses in Education, Design Preferences, Educational Development
Fenley, Sue – 1998
This research investigates the ways people learn from multimedia and how navigational patterns can be incorporated into the design structure. The paper begins with a discussion of present navigational research and then presents the results from the initial empirical work, including a pilot study of primary and secondary children using multimedia…
Descriptors: Classification, Comparative Analysis, Computer Assisted Instruction, Computer Software Development
Ikegulu, Patricia R.; Ikegulu, T. Nelson – 1999
The primary purpose of this article is to review the literature on research studies conducted in the last five years on the effectiveness of window presentation strategies and the cognitive dependence status of field-dependent/independent (FD/FI) learners in a computer-mediated instruction (CMI). Secondary to this purpose is to summarize research…
Descriptors: Academic Achievement, Cognitive Style, Computer Assisted Instruction, Computer Software Development