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Xinogalos, Stelios – Education and Information Technologies, 2016
Designing and deploying programming courses is undoubtedly a challenging task. In this paper, an attempt to analyze important aspects of a sequence of two courses on imperative-procedural and object-oriented programming in a non-CS majors Department is made. This analysis is based on a questionnaire filled in by fifty students in a voluntary…
Descriptors: Instructional Design, Programming, Computer Science, Educational Strategies
Tobin, Thomas J. – Quarterly Review of Distance Education, 2014
Adopting Universal Design for Learning (UDL) principles in order to create online course content allows higher education faculty members to reach out, not only to learners with disabilities, but also to learners who are increasingly using mobile devices to connect to campus and to each other. This article outlines 5 key strategies for creating and…
Descriptors: College Students, Academic Persistence, School Holding Power, Online Courses
Kinderman, Kathy T. – ProQuest LLC, 2012
Nursing education is a knowledge domain that requires higher order thinking (critical thinking) for making decisions that impact outcomes of human health. The goal of nursing education is to develop novice experts in nursing knowledge and clinical practice. In order to achieve this goal, nursing education must employ instructional approaches that…
Descriptors: Nursing Education, Critical Thinking, Expertise, Sequential Approach
D'Agustino, Steven – Journal of International Education in Business, 2012
Purpose: The current literature examining the design of effective online learning opportunities recommends an array of best practices but no agreed upon and unifying model. The purpose of this paper is to survey the existing research of effective design models for online learning in an attempt to identify best practices and present a new model.…
Descriptors: Instructional Design, Electronic Learning, Distance Education, Online Courses
Ali, Shafqat; Idrees, Muhammad; Ahmed, Iftikhar – Journal of Educational Technology, 2009
This study was conducted to find out the effectiveness of Layered Instructional Strategy (LIS) based on the Elaboration Theory given by Charles M. Reigeluth on the learning achievement of secondary school students in the subject of English. Main objectives were to develop an understanding about instructional strategy, to ascertain the difference…
Descriptors: Foreign Countries, Instructional Effectiveness, Instructional Design, Educational Strategies
Lahey, George F. – 1979
This study compared the effects of several presentation sequences on lesson performance to deterimine whether sequence has a significant effect on performance in computer-based instruction, and whether using the same sequence consistently is more effective than not being consistent. Thirty-six students from the Basic Electricity and Electronics…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Educational Strategies, Electronics
Hardre, Patricia – AACE Journal, 2004
Effective systematic design of instruction for teaching technology can be achieved by starting with end goals and working backward to building assessments, content, and context. This is so that instruction functions as a bridge from what learners know and can do, to what they need to know and do, to achieve the goals of instruction. This approach…
Descriptors: Instructional Design, Technology Education, Technological Literacy, Teaching Methods
McClain, Gary R. – 1985
Designed to illustrate effective course design for user-oriented materials for data processing education or training, this paper argues that conceptual knowledge should be integrated into a course only as it is needed to support task knowledge. The importance of determining the direction of a course by planning and controlling the informational…
Descriptors: Computer Science Education, Course Descriptions, Data Processing, Educational Strategies
Stolovitch, Harold D. – Viewpoints in Teaching and Learning, 1982
Two game concepts, "frame games" and "game chains," are described, with suggestions of how they can be used to build effective, interactive teaching and learning situations. The frame game approach is based on applying selected teaching strategies in diverse settings, while game chains link frame games in a learning sequence. (FG)
Descriptors: Educational Games, Educational Strategies, Elementary Secondary Education, Game Theory