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Remsh Nasser Alqahtani; Ahmad Zaid Almassaad – Journal of Education and Learning, 2024
This study proposed a conceptualization for the e-training of computer science teachers based on the TAWOCK model. After analyzing several scientific papers, a proposed conceptualization based on the TAWOCK model was presented for training computer science teachers in specialized topics in the field of computing and reviewed by several…
Descriptors: Computer Science Education, Faculty Development, Electronic Learning, Models
Shanley, Nicole; Martin, Florence; Hite, Nicole; Perez-Quinones, Manuel; Ahlgrim-Delzell, Lynn; Pugalee, David; Hart, Ellen – TechTrends: Linking Research and Practice to Improve Learning, 2022
Current research surrounding online computer science education emphasizes the need for high-quality professional development opportunities. However, there is a gap in research in the inclusion of online computer science educators to identify needs and strategies that make the online computer science courses effective. Through a…
Descriptors: High School Teachers, Computer Science Education, Theory Practice Relationship, Partnerships in Education
Oh, Eunjung Grace; Chang, Yunjeong; Park, Seung Won – Journal of Computing in Higher Education, 2020
The purpose of this study is to explore the pedagogical design of massive open online courses (MOOCs) using evidence-based e-learning principles. MOOCs have become an important part of discourse in higher education. However, there has been shared concern on the quality of MOOCs as learning systems for engaging learners as well as fulfilling their…
Descriptors: Instructional Design, Online Courses, Computer Science Education, Electronic Learning
Benjamin Xie – ProQuest LLC, 2022
Computing education has growing inclusion and equity challenges (e.g. exclusionary online learning experiences, biased assessments, inadequate student feedback mechanisms). Many groups experience minoritization in computing education, including students who are Black, Indigenous, and people of color (BIPOC), women, non-binary students, transfer…
Descriptors: Stakeholders, Inclusion, Equal Education, Computer Science Education
Cochrane, Thomas; Narayan, Vickel; Aiello, Stephen; Alizadeh, Mehrasa; Birt, James; Bone, Elisa; Cowie, Neil; Cowling, Michael; Deneen, Chris; Goldacre, Paul; Sinfield, David; Stretton, Todd; Worthington, Tom – Australasian Journal of Educational Technology, 2022
Mobile learning is well established in literature and practice, but under-evolved from a rigorous learning design perspective. Activity theory presents a sophisticated way of mapping and understanding learning design, but for mobile learning this does not always translate into change in practice. The reported research addresses this by coupling a…
Descriptors: Electronic Learning, Handheld Devices, Instructional Design, Foreign Countries
Ahmad, Adnan; Zeshan, Furkh; Khan, Muhammad Salman; Marriam, Rutab; Ali, Amjad; Samreen, Alia – ACM Transactions on Computing Education, 2020
Gamification is the use of game elements in domains other than games. Gamification use is often suggested for difficult activities because it enhances users' engagement and motivation level. Due to such benefits, the use of gamification is also proposed in education environments to improve students' performance, engagement, and satisfaction.…
Descriptors: Educational Games, Educational Objectives, Computer Science Education, Instruction
Ou, Chaohua; Joyner, David A.; Goel, Ashok K. – Online Learning, 2019
Despite the ubiquitous use of instructional videos in both formal and informal learning settings, questions remain largely unanswered on how to design and develop video lessons that are often used as the primary method for delivering instruction in online courses. In this study, we experimented with a model of seven principles drawn from…
Descriptors: Video Technology, Electronic Learning, Instructional Development, Instructional Design
Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming
Hutchison, Amy; Colwell, Jamie; Gutierrez, Kristie; Evmenova, Anya; Offutt, Jeff; Taylor, Valerie – Journal of Technology and Teacher Education, 2021
New computer science standards are being rapidly introduced at the elementary level but little is known about how to prepare teachers to learn and teach the content of these standards, or how to support students with disabilities in learning computer science. Accordingly, we designed and studied the Inclusive Computer Science Model of Professional…
Descriptors: Computer Science Education, Professional Development, Models, Technology Integration
McGowan, Ian S. – International Association for Development of the Information Society, 2016
Built on Dabbagh (2005), this paper presents a four component theory-based design framework for an e-learning session in introductory computer programming. The framework, driven by a body of exemplars component, emphasizes the transformative interaction between the knowledge building community (KBC) pedagogical model, a mixed instructional…
Descriptors: Computer Science Education, Programming, Electronic Learning, Instructional Design
Oyelere, Solomon Sunday; Suhonen, Jarkko; Wajiga, Greg M.; Sutinen, Erkki – Education and Information Technologies, 2018
The study focused on the application of the design science research approach in the course of developing a mobile learning application, MobileEdu, for computing education in the Nigerian higher education context. MobileEdu facilitates the learning of computer science courses on mobile devices. The application supports ubiquitous, collaborative,…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Computer Science Education
Debiec, Piotr – IEEE Transactions on Education, 2018
In the Internet era, students have increasingly lost interest in traditional lectures; as a consequence, their learning motivation and exam performance have decreased. The widespread adoption of learner-centered teaching methods that address this issue faces certain barriers, including: 1) the significant faculty effort necessary to prepare…
Descriptors: Student Centered Learning, Teaching Methods, Electronic Learning, Computer Mediated Communication
Tsai, Chia-Wen – Interactive Learning Environments, 2015
This research investigated, via quasi-experiments, the effects of web-based co-regulated learning (CRL) on developing students' computing skills. Two classes of 68 undergraduates in a one-semester course titled "Applied Information Technology: Data Processing" were chosen for this research. The first class (CRL group, n = 38) received…
Descriptors: Web Based Instruction, Cooperative Learning, Electronic Learning, Blended Learning
Chao, Lee – International Journal of Distance Education Technologies, 2012
The objective of this article is to facilitate mobile teaching and learning by providing an alternative course material deployment method. This article suggests a course material deployment platform for small universities or individual instructors. Different from traditional course material deployment methods, the method discussed deploys course…
Descriptors: Teaching Methods, Computer Science, Electronic Learning, Science Curriculum
Dedic, Velimir; Markovic, Suzana – European Journal of Open, Distance and E-Learning, 2012
Implementing Web-based educational environment requires not only developing appropriate architectures, but also incorporating human factors considerations. User interface becomes the major channel to convey information in e-learning context: a well-designed and friendly enough interface is thus the key element in helping users to get the best…
Descriptors: Computer Interfaces, Computer Science Education, Programming, Correlation