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Showing 1 to 15 of 129 results Save | Export
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Gogoulou, Agoritsa; Grigoriadou, Maria – Informatics in Education, 2021
Developing an engaging and positive learning environment for learners, especially in a particular course, is one of the most creative aspects of teaching. Learning design supports the design of interventions, which are pedagogically informed, promote student-centered learning activities and make effective use of appropriate resources and…
Descriptors: Instructional Design, Peer Evaluation, Evaluation Methods, Masters Programs
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Roberts, Jessica; Lyons, Leilah – International Journal of Computer-Supported Collaborative Learning, 2017
Museum researchers have long acknowledged the importance of dialogue in informal learning, particularly for open-ended exploratory exhibits. Novel interaction techniques like full-body interaction are appealing for these exploratory exhibits, but designers have not had a metric for determining how their designs are supporting productive learning…
Descriptors: Museums, Informal Education, Exhibits, Scoring
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Sözcü, Ömer Faruk; Ipek, Ismail – European Journal of Contemporary Education, 2013
The purpose of this study is to discuss strategies for developing integrated e-learning (IEL) courseware based on instructional design and technology (IDT) models and approaches as well as new discussions of e-learning. For this purpose, the study begins with the selection of one or more IDT models to conduct an e-courseware design including IEL…
Descriptors: Courseware, Technology Uses in Education, Computer Assisted Instruction, Instructional Design
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Abramovich, Samuel; Schunn, Christian; Higashi, Ross Mitsuo – Educational Technology Research and Development, 2013
Educational Badges are touted as an alternative assessment that can increase learner motivation. We considered two distinct models for educational badges; merit badges and videogame achievements. To begin unpacking the relationship between badges and motivation, we conducted a study using badges within an intelligent-tutor system for teaching…
Descriptors: Student Motivation, Prior Learning, Alternative Assessment, Expertise
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Nelson, Brian C.; Erlandson, Benjamin; Denham, Andre – British Journal of Educational Technology, 2011
In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of…
Descriptors: Evidence, Data, Learning Activities, Educational Assessment
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Samur, Yavuz – Turkish Online Journal of Distance Education, 2011
In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances…
Descriptors: Instructional Design, Learning Activities, Evaluation Methods, Cooperative Learning
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Jeong, Allan; Lee, Woon Jee – Educational Technology Research and Development, 2012
This study examined some of the methodological approaches used by students to construct causal maps in order to determine which approaches help students understand the underlying causes and causal mechanisms in a complex system. This study tested the relationship between causal understanding (ratio of root causes correctly/incorrectly identified,…
Descriptors: Discussion, Computer Software, Teaching Methods, Science Education
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Amory, Alan; Molomo, Bolepo; Blignaut, Seugnet – Perspectives in Education, 2011
In this paper, the collaborative development, instantiation, expansion and re-representation as research instrument of the Game Object Model (GOM) are explored from a Cultural Historical Activity Theory perspective. The aim of the paper is to develop insights into the design, integration, evaluation and use of video games in learning and teaching.…
Descriptors: Learning Theories, Video Games, Evaluation Methods, Learning Processes
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Wu, Po-Han; Hwang, Gwo-Jen; Milrad, Marcelo; Ke, Hui-Ru; Huang, Yueh-Min – British Journal of Educational Technology, 2012
Concept maps have been widely employed for helping students organise their knowledge as well as evaluating their knowledge structures in a wide range of subject matters. Although researchers have recognised concept maps as being an important educational tool, past experiences have also revealed the difficulty of evaluating the correctness of a…
Descriptors: Feedback (Response), Concept Mapping, Learning Strategies, Instructional Innovation
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Sung, Yao-Ting; Chang, Kuo-En; Yu, Wen-Cheng – Computers & Education, 2011
Assuring e-learning quality is of interest worldwide. This paper introduces the methods of e-learning courseware quality assurance (a quality certification system) adopted by the eLQSC (e-Learning Quality Service Centre) in Taiwan. A sequential/explanatory design with a mixed methodology was used to gather research data and conduct data analyses.…
Descriptors: Foreign Countries, Electronic Learning, Quality Control, Reliability
Gill, James G., Jr. – ProQuest LLC, 2011
This quasi-experiment utilized three groups of direct service staff to explore the effectiveness of three methods of training and an optional survey was offered after the study. The researcher used a counterbalance design. Three courses developed by an independent distance learning company were utilized to provide the learning experience. Each…
Descriptors: Correspondence Study, Online Courses, Computer Assisted Instruction, Cultural Pluralism
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Nogry, S.; Jean-Daubias, S.; Guin, N. – Interactive Learning Environments, 2012
This article deals with evaluating an interactive learning environment (ILE) during the iterative-design process. Various aspects of the system must be assessed and a number of evaluation methods are available. In designing the ILE Ambre-add, several techniques were combined to test and refine the system. In particular, we point out the merits of…
Descriptors: Foreign Countries, Educational Technology, Elementary School Students, Mathematics Instruction
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Wold, Kari A. – Computer Assisted Language Learning, 2011
This article proposes an instructional design model for blended learning writing courses for English language learners (ELLs). It will do so by combining the main points of the cognitive load, activity, sociocultural, and transactional distance theories to present four tenets essential for optimal learning for ELLs: structure, environment,…
Descriptors: Blended Learning, Instructional Design, Computer Assisted Instruction, Second Language Learning
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Nikoi, Samuel K.; Rowlett, Tania; Armellini, Alejandro; Witthaus, Gabi – Open Learning, 2011
Open education resources (OER) are taking centre-stage in many higher educational institutions globally, driven by the need to raise institutional profiles, improve the effectiveness of teaching and learning and achieve universal access to education. Many academics attracted to the idea of turning teaching materials into OER have, however, found…
Descriptors: Foreign Countries, Access to Education, Educational Resources, Instructional Material Evaluation
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