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Gestwicki, Paul; Sun, Fu-Shing – Journal on Educational Resources in Computing, 2008
We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on "EEClone," an arcade-style computer game implemented in Java. Our…
Descriptors: Instructional Design, Design Preferences, Computers, Teaching Methods
Park, Young; Bauer, Malcolm – 2002
This paper introduces the concept of a reusable assessment framework (RAF). An RAF contains a library of linked assessment design objects that express: (1) specific set of proficiencies (i.e. the knowledge, skills, and abilities of students for a given content or skill area); (2) the types of evidence that can be used to estimate those…
Descriptors: Computer Assisted Instruction, Computer System Design, Curriculum Design, Design Preferences
Wade, Vincent P.; Lyng, Mary – 2000
This paper proposes an automated, third party World Wide Web (WWW)-based evaluation service (i.e., an online questionnaire) that focuses on usability issues of WWW-based courseware and can be used by any WWW course instructor/student. Requirements related to the usability of educational systems are summarized, including the learning environment,…
Descriptors: Comparative Analysis, Computer Software Evaluation, Computer Uses in Education, Courseware
Eseryel, Deniz – 2002
This paper presents a comprehensive evaluation framework for a variety of organizations that wish to find the perfect fit between the needs of the organization and the online solutions they adopt. The framework described in this paper is an outcome of a collaborative effort between the department of Instructional Design, Development and Evaluation…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Computer System Design, Corporations