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Panke, Stefanie; Kohls, Christian; Gaiser, Birgit – Journal of Educational Multimedia and Hypermedia, 2017
The paper discusses best practice approaches and metrics for evaluation that support seamless learning with social media. We draw upon the theoretical frameworks of social learning theory, transfer learning (bricolage), and educational design patterns to elaborate upon different ideas for ways in which social media can support seamless learning.…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Best Practices
Walcutt, J. J., Ed.; Schatz, Sae, Ed. – Advanced Distributed Learning Initiative, 2019
The book examines the shift needed to our systems and society to enable lifelong, experiential, interconnected learning journeys. The book outlines the vision for a learning ecosystem that spans technology, learning science, policy, and organizational factors. "Modernizing Learning" is the outcome of a multi-year study recently completed…
Descriptors: Educational Change, Lifelong Learning, Experiential Learning, Educational History
Amory, Alan; Molomo, Bolepo; Blignaut, Seugnet – Perspectives in Education, 2011
In this paper, the collaborative development, instantiation, expansion and re-representation as research instrument of the Game Object Model (GOM) are explored from a Cultural Historical Activity Theory perspective. The aim of the paper is to develop insights into the design, integration, evaluation and use of video games in learning and teaching.…
Descriptors: Learning Theories, Video Games, Evaluation Methods, Learning Processes
Wang, Victor C. X., Ed.; Bryan, Valerie C., Ed. – IGI Global, 2014
Today's ever-changing learning environment is characterized by the fast pace of technology that drives our society to move forward, and causes our knowledge to increase at an exponential rate. The need for in-depth research that is bound to generate new knowledge about curriculum and program development is becoming ever more relevant.…
Descriptors: Andragogy, Teaching Methods, Curriculum Development, Program Development
Wold, Kari A. – Computer Assisted Language Learning, 2011
This article proposes an instructional design model for blended learning writing courses for English language learners (ELLs). It will do so by combining the main points of the cognitive load, activity, sociocultural, and transactional distance theories to present four tenets essential for optimal learning for ELLs: structure, environment,…
Descriptors: Blended Learning, Instructional Design, Computer Assisted Instruction, Second Language Learning
Styron, Jennifer; Styron, Ronald A., Jr. – Journal of College Teaching & Learning, 2010
As distance education continues to expand within the United States so does the amount of faculty concern in regard to student cheating. The purpose of this paper was to explore the concept of eCheating in web-based course environments and review the need for and the types of alternative assessments found in these environments. This paper will also…
Descriptors: Learning Theories, Instructional Design, Cheating, Distance Education
Perlman, Cynthia; Weston, Cynthia; Gisel, Erika – Educational Technology Research and Development, 2010
This paper explores the design of a Web-based tutorial for Activity Analysis offered within an undergraduate course of occupational therapy and how its design features influenced meaningful learning from the students' perspective. This tutorial, using a case-based format, offers a learner-directed approach to students and the application of…
Descriptors: Feedback (Response), Learning Theories, Web Based Instruction, Educational Technology
Talon, Benedicte; Sagar, Mouldi; Kolski, Christophe – ACM Transactions on Computing Education, 2012
Training professionals to design and produce interactive systems requires the use of well thought-out training scenarios. Indeed, it is essential to consider pedagogical forms whose objective is providing learners with field experience. It is also necessary to motivate learners to learn about subjects that sometimes seem distant from their…
Descriptors: Foreign Countries, Computer Science Education, Computer System Design, Interaction
Sherwani, Naseem Saeed – ProQuest LLC, 2010
The purpose of this study was to investigate Pakistani Workplace Learning and Performance (WLP) practitioners' perceptions of the importance of WLP competencies at the present time and in the next five years. The goals were to: (1) identify and characterize a profile of Pakistani WLP practitioners; (2) analyze perceptions of the current and future…
Descriptors: Foreign Countries, Workplace Learning, Expertise, Learning Theories
de Freitas, Sara; Rebolledo-Mendez, Genaro; Liarokapis, Fotis; Magoulas, George; Poulovassilis, Alexandra – British Journal of Educational Technology, 2010
Traditional approaches to learning have often focused upon knowledge transfer strategies that have centred on textually-based engagements with learners, and dialogic methods of interaction with tutors. The use of virtual worlds, with text-based, voice-based and a feeling of "presence" naturally is allowing for more complex social interactions and…
Descriptors: Learning Theories, Learning Activities, Lifelong Learning, Experiential Learning
Ang, Chee Siang; Avni, Einav; Zaphiris, Panayiotis – International Journal on E-Learning, 2008
This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that…
Descriptors: Constructivism (Learning), Classification, Guidelines, Educational Technology
Padiotis, Ioannis; Mikropoulos, Tassos A. – Educational Technology & Society, 2010
The present research investigates the contribution of an interactive educational virtual environment on milk pasteurization to the learning outcomes of 40 students in a technical secondary school using SOLO taxonomy. After the interaction with the virtual environment the majority of the students moved to higher hierarchical levels of understanding…
Descriptors: Foreign Countries, Science Instruction, Technology Education, Misconceptions
Hannafin, Michael J. – Journal of Instructional Development, 1983
The Outcome Consequence Model (OCM) emphasizes the importance of evaluating instructional products and systems using a broadened perspective of the intent of learning from instruction. OCM emphasizes systematic and empirical evaluation procedures, establishes bases for comparison of instructional effectiveness, and evaluates learning beyond the…
Descriptors: Evaluation Methods, Instructional Design, Instructional Materials, Learning

Nathan, Mitchell; Robinson, Cecil – Journal of Interactive Learning Research, 2001
Examines the "media effects" debate-whether media in and of itself affects learning-and presents an analysis of various arguments from a learning theory perspective. Proposes a dynamic process of instructional design where assessments are aimed at instructional practices as well as learning outcomes, and instructional media and method…
Descriptors: Educational Media, Evaluation Methods, Instructional Design, Learning Processes
Chang, Wen-Chih; Yang, Hsuan-Che; Shih, Timothy K.; Chao, Louis R. – International Journal of Distance Education Technologies, 2009
E-learning provides a convenient and efficient way for learning. Formative assessment not only guides student in instruction and learning, diagnose skill or knowledge gaps, but also measures progress and evaluation. An efficient and convenient e-learning formative assessment system is the key character for e-learning. However, most e-learning…
Descriptors: Electronic Learning, Student Evaluation, Formative Evaluation, Educational Objectives