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Radovic, Slaviša; Hummel, Hans G. K.; Vermeulen, Marjan – International Journal of Lifelong Education, 2021
Although a long time has passed since the theoretical foundation of experiential learning was proposed, designing experiential learning has proven to remain a challenge. We contribute to this matter by reviewing 31 empirical articles that have provided insights into what this 'more' experiential learning could be. Results are systematically…
Descriptors: Instructional Design, Experiential Learning, Higher Education, Teacher Education
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Miner-Romanoff, Karen; Rae, Amy; Zakrzewski, Chris E. – Journal of Problem Based Learning in Higher Education, 2019
Educators have observed that our college graduates are not equipped with the complex problem-solving skills to contribute to the many challenges of industry and other professional contexts. This paper describes an experiential problem-based multifaceted instructional design and teaching model at the New York University School of Professional…
Descriptors: Problem Based Learning, Experiential Learning, Critical Thinking, Communication Skills
Carolyn H. Kirio – ProQuest LLC, 2022
Despite the wide-spread discussions describing makerspaces and making in school library practitioner publications and conferences, there is a lack of research related to making, makerspaces, and fablabs in PreK-12 school libraries in the United States. (Mersand, 2020). This study examined current virtual makerspaces to discover insights into…
Descriptors: Librarian Teacher Cooperation, Media Specialists, School Libraries, Elementary Secondary Education
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Davidson, Julie; Prahalad, Vishnu; Harwood, Andrew – Journal of Geography in Higher Education, 2021
There are increasing pressures within the higher education sector to incorporate digital pedagogies into teaching and learning, a trend amplified by recent extensive recourse to online delivery within the sector. This trend carries with it both opportunities and challenges in effectively fostering those graduate competences that a converging…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Experiential Learning
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Li, Huaizhong; Öchsner, Andreas; Hall, Wayne – European Journal of Engineering Education, 2019
This paper introduced how a mechanical engineering course was redesigned by applying experiential learning theory to improve student engagement and learning experience. Design of machine elements has been considered by students to be a difficult course. Traditional teaching methods tend not to be effective in engaging students. Experiential…
Descriptors: Experiential Learning, Learner Engagement, Student Experience, Engineering Education
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Gómez Puente, Sonia M.; van Eijck, Michiel; Jochems, Wim – European Journal of Engineering Education, 2015
Design-based learning (DBL) is an educational approach in which students gather and apply theoretical knowledge to solve design problems. In this study, we examined how critical DBL dimensions (project characteristics, design elements, the teacher's role, assessment, and social context) are applied by teachers in the redesign of DBL projects.…
Descriptors: Professional Development, Experiential Learning, Problem Based Learning, Problem Solving
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Hadgraft, Roger; Dane, Jo – International Perspectives on Higher Education Research, 2014
In considering this conundrum, this chapter is viewed through two lenses: (1) a teacher practising problem-based learning (PBL) for more than 20 years and (2) an educational planner who designs learning spaces. Together the paper explores the "challenges" of "pedagogy" and "design," some "disruptors" that…
Descriptors: Experiential Learning, Cooperative Learning, Problem Based Learning, Teaching Methods
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Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology
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Dopico, Eduardo; Linde, Ana R.; Garcia-Vazquez, Eva – Journal of Biological Education, 2014
Introducing research in undergraduate biology studies may contribute to creating research vocations and generate the idea that science may influence all aspects of common life. However, laboratory practices are too often disconnected from current investigations and rarely address real-life questions that are really interesting for students.…
Descriptors: Science Experiments, Laboratory Experiments, Cytology, Biology
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Pennisi, Lisa – Schole: A Journal of Leisure Studies and Recreation Education, 2012
The various ways natural resource agencies and programs are structured and how that impacts leadership style and products is an important concept for students to understand. Leadership style and organizational structure determine visions, missions, goals and objectives that set the tone for organizations. This exercise demonstrates organizational…
Descriptors: Leadership Styles, Position Papers, Natural Resources, Professional Development
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Conferences (Gatherings), Research and Development, Educational Technology, Annual Reports
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Lohman, Margaret C. – Human Resource Development Quarterly, 2002
A literature review analyzed training designs in four professional development approaches: case study, goal-based scenario, problem-based learning, and action learning. Case study and scenario tended to foster single-loop learning and solution of well-structured problems; problem-based and action learning fostered double-loop learning and…
Descriptors: Adult Education, Case Method (Teaching Technique), Experiential Learning, Instructional Design
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Miller, Janice S. – Journal of Management Education, 2004
This article describes a problem-based learning (PBL) project that incorporates active learning into an organizational behavior (OB) course. It describes a six-step process for designing a course around problems that students identify in their work, school, or personal lives. In addition to researching an OB concept to address their problem,…
Descriptors: Problem Based Learning, Active Learning, Teaching Methods, Problem Solving
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Kirschner, Paul A.; Sweller, John; Clark, Richard E. – Educational Psychologist, 2006
Evidence for the superiority of guided instruction is explained in the context of our knowledge of human cognitive architecture, expert-novice differences, and cognitive load. Although unguided or minimally guided instructional approaches are very popular and intuitively appealing, the point is made that these approaches ignore both the structures…
Descriptors: Instructional Design, Teaching Methods, Cognitive Structures, Learning Processes
Gilding, Anthony; Martino, John – 2001
This paper reports on an evaluation of the Online Learning in Tertiary Education (OLTE) subject in the Graduate Diploma in Tertiary Education program at Victoria University of Technology (Australia). The subject, which commenced this year, used both Problem-Based Learning (PBL) and Action Learning (AL) teaching methods. In addition, students…
Descriptors: Computer Uses in Education, Course Evaluation, Experiential Learning, Foreign Countries
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