Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Authentic Learning | 3 |
Game Based Learning | 3 |
Instructional Design | 3 |
Educational Games | 2 |
Active Learning | 1 |
Affordances | 1 |
College Students | 1 |
Communicative Competence… | 1 |
Computer Assisted Instruction | 1 |
Construction Industry | 1 |
Constructivism (Learning) | 1 |
More ▼ |
Author
Aad Slootmaker | 1 |
Eshuis, Jannes | 1 |
Hans G. K. Hummel | 1 |
Hummel, Hans G. K. | 1 |
Jeroen Storm | 1 |
Marek, Michael W. | 1 |
Nadolski, Rob J. | 1 |
Slootmaker, Aad | 1 |
Storm, Jeroen | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Europe | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hans G. K. Hummel; Aad Slootmaker; Jeroen Storm – Interactive Learning Environments, 2023
Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework…
Descriptors: Educational Games, Entrepreneurship, Construction Industry, Instructional Design
Hummel, Hans G. K.; Nadolski, Rob J.; Eshuis, Jannes; Slootmaker, Aad; Storm, Jeroen – British Journal of Educational Technology, 2021
Introductory Psychology courses in Higher Education lack application of knowledge in solving work-based problems. We develop and study mini-games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and…
Descriptors: Educational Games, Game Based Learning, Introductory Courses, Psychology
Marek, Michael W. – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This article proposes a Standard Model of CALL, i.e., a compilation of fundamental theories and practices that should always be considered when creating an instructional design for the Computer Assisted Language Learning (CALL). This proposed model is inspired by the standard model of physics which is the widely accepted understanding about how…
Descriptors: Instructional Design, Second Language Instruction, English (Second Language), Second Language Learning